Learn 3D Modelling - The Complete Blender Creator Course (2017)
WEBRip | English | MP4 | 1280 x 720 | AVC ~421 kbps | 30 fps
AAC | 192 Kbps | 44.1 KHz | 1 channel | ~42 hours | 20.54 GB
Genre: eLearning Video
WEBRip | English | MP4 | 1280 x 720 | AVC ~421 kbps | 30 fps
AAC | 192 Kbps | 44.1 KHz | 1 channel | ~42 hours | 20.54 GB
Genre: eLearning Video
Use Blender to create beautiful 3D models for video games, 3D printing, house design etc. No prior knowledge required.Blender is a fantastic platform which enables you to make AAA-quality models which can be exported to any game engine, 3D printer, or other software. Here are some of the reasons why you want to learn Blender with this online tutorial…
Create assets for video games.
Make unique 3D printed gifts.
Design your dream house, car, etc
Express yourself through 3D artwork.
Learn how to create 3D Models and Assets for games using Blender, the free-to-use 3D production suite. We start super simple so you'll be ok with little or no experience. With our online tutorials, you'll be amazed what you can achieve.
Ben Tristem is one of Udemy's top instructors, and Michael Bridges is an experienced 3D artist. Together Ben and Michael will provide world-class support, encouragement and plenty of challenges.
The course is project-based, so you will applying your new skills immediately to real 3D models. All the project files will be included, as well as additional references and resources - you'll never get stuck. There are talking-head videos, powerful diagrams, quality screencasts and more.
For each model you build you will follow this process…
Be challenged to build the entire model yourself.
Be shown step-by step how to build it.
Apply your knowledge regularly.
You will get full lifetime access for a single one-off fee. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way. By the end of the course you'll be very confident in the basics of 3D modelling and rendering, and hungry to learn more.
If you're a complete beginner, we'll teach you all the modelling fundamentals you'll need. If you're an artist, we'll teach you to bring your assets to life. If you're a coder, we'll teach you modelling and design principles.
Who is the target audience?
Competent and confident with using a computer.
Artists who want to learn to bring their assets alive.
Game Developers who wish to expand their Skill Set.
Complete beginners who are willing to work hard.
–
Introduction and Setup
01:59:35
Promo Video & Model List
Preview
02:24
Welcome to The Course
02:42
What's Coming up…
04:39
How To Install Blender
06:54
Where to Find Support
07:34
Blender Layout Overview
Preview
13:20
Advanced Layout Control
17:12
Mid Section Quiz
5 questions
Control Interfaces
10:20
Controlling The 3D Editor
07:14
Selecting and Taking Action
17:11
Basic Object Transformation
15:11
End of Section Quiz
4 questions
What You Can Now Make
12:55
Section 1 Wrap Up
01:59
–
Your First 3D Model in Blender
02:49:55
Section 2 Introduction
03:51
Your Section 2 Assets
00:09
Basic Modelling Concepts
04:30
Vertices, Edges and Faces
Preview
07:46
Making A Wedge Shape
02:32
Moving, Rotating and Resizing
06:55
Pivot Points
08:50
Duplication and Merging
09:01
Version Control
04:21
Merging Vertices in Blender
07:48
What Are Normals?
02:20
Normals in Blender
05:35
Mid Section Quiz
6 questions
Extruding In Blender
12:52
Insetting in Blender
09:20
Insetting Question for YOU!
00:35
Edge Loops, Loop Cut and Slide
10:33
Different Selection Methods
06:26
The Snapping Tool
11:00
Extra Challenge- "Railings"
03:51
Using The Array Modifier
09:02
Loop Cuts and Face Loops
06:01
Subdivision
09:22
Coordinate Systems & Exporting
09:33
Applying Transforms
12:03
End of Section Quiz
5 questions
Extra Modelling Challenges
04:57
Section 2 Wrap Up
00:42
–
Bowling Ball and Pins
02:10:46
Section 3 Introduction
02:08
Your Section 3 Assets
00:09
Lean Production Pipeline
08:13
Knowing Your Topic and Specification
02:19
Blender Model Scale
14:28
Importing Reference Material
07:48
Choosing The Right Primitive(s)
02:38
Introduction to Bézier Curves
10:38
Mid-Section Quiz
5 questions
Spin In Blender (Rotational Extrusion)
06:59
Assigning Materials To Faces
07:55
Exporting Models With Materials
09:44
Creating Collider Meshes
07:50
Choosing The Right Sphere
10:49
Subdividing an Edge and To Sphere
11:30
Extruding to a Normal
09:14
Importing Blender Files
08:57
Final Scene
08:47
End of Section Quiz
5 questions
Section 3 Wrap Up
00:40
–
Low-Poly Chess Board & Pieces
04:55:25
Section 4 Introduction
01:11
Your Section 4 Assets
00:10
Managing A Larger Project
01:59
Planning Our Project
06:20
Mesh Objects and Mesh Data
10:52
Re-centring Your Objects
05:02
Creating A Standard Asset
05:49
Using The Bevel Tool
11:45
Appending Or Duplicating
10:27
Bridging Edge Loops
10:23
Finish the Low Poly Pawn
05:14
Managing The Chess Scene Assets
05:08
The 3D Cursor and Origins
10:14
Selecting Hidden Geometry
10:13
Boolean Modifier
09:13
Mid Section Quiz
5 questions
An Introduction To Empties In Blender
09:23
Parent and Child Objects
07:08
Zoom To Mouse & Rotate Around Selection
08:08
Lighting in Blender Render
15:38
Hiding Un-Needed Objects.
04:17
Diffuse and Specular: Blender Render
12:18
Using An Image As A Texture
13:42
Using Procedural Textures
09:18
Quads Vs Triangles and Ngons
15:03
Non Planar Geometry
11:39
Edge Rings
11:47
The Mirror Modifier
09:07
The Edge Split Modifier
19:41
Modelling Challenge - Rook
04:30
Modelling Challenge - King
11:22
Setting Up A Camera For Rendering
19:22
Exporting Your Chess Model
07:53
End Of Section Quiz
5 questions
End of Section 4
01:09
–
An Animated Lamp
05:20:39
Section 5 Introduction
01:59
Your Section 5 Assets
00:09
Being Lean
02:31
Cycles VS Blender Render
06:34
Dedicated Graphics Cards
00:47
Installing CUDA On Windows
06:54
Installing CUDA On A Mac
03:00
Setup Blender For GPU Rending
01:55
Lowering Your Cycles Render Time
16:05
Creating A Backdrop
07:11
Lighting With Cycles
13:33
Rendering A Small Area
03:35
Using Curves To Generate Geometry
19:45
Creating Geometry From A Curve
06:06
Altering Curve Resolution
12:57
Existing Geometry To Create New
07:12
Design and Considerations
02:26
Introduction to Armatures
09:21
Revisiting the Mirror Modifier
17:08
Adding Bones To Our Armature
07:49
Mid Section Quiz
5 questions
Pose Mode
05:55
Rest Position and Pose Position
05:47
Constraining Bones Movement
10:40
The Solidify Modifier
18:15
Introduction To The Node Editor
15:40
Lamps vs Emissive Materials In Cycles
16:37
Auto Inverse Kinematics (IK)
05:02
The Timeline
08:36
Key Frames
15:03
Setting Up The Camera
11:07
Rendering An Animation
12:10
Rendering Across Multiple Blenders
12:33
Creating A Video of Your Animation
05:37
Exporting Your Lamp Model
10:40
Vertex Groups
06:24
Re-Rigging Our Model
06:26
Exporting The Final Model
05:40
End Of Section Quiz
5 questions
End of Section 5 Wrap Up
01:30
–
Fluffy Bunny
06:29:13
Section 6 Introduction
00:41
Section 6 Assets
00:02
Planning Our Scene
06:38
Knowing Your Subject
06:00
Layers
09:56
Meta Balls
13:00
The Basics Of Sculpting
14:05
Basic Sculpting Solution Video
16:14
GPU Rendering In This Section
00:57
Your First Particle System
15:05
Fake Users
12:38
Particle Editing
13:20
Weight Painting
19:58
Adding Randomness with Children
17:38
Multiple Cameras
10:26
Exporting and Particle Systems
08:51
Hiding Objects
04:41
Introduction To The Image Editor
15:13
Combining Shaders In Cycles
08:47
UV Unwrapping and Texture Mapping
14:29
Adding a Sky Box
10:28
Mid Section Quiz
5 questions
Using Textures Vs. Geometry
04:54
Importing Images As Planes
06:56
Packing External Data
13:54
Node Type Overview
10:42
Textures With Transparency
15:40
Textures Without Transparency
09:51
Testing The Grass
07:07
Light Path Render Settings
13:06
Making Textures Look More 3D
16:31
Using Objects With Particle Systems
Preview
16:19
Layering Particles Systems in Blender
19:16
Introduction to Sapling
19:58
Using Sapling To Make A Basic Tree
15:00
End Of Section Quiz
5 questions
End of Section 6 Wrap Up
00:52
–
Game Asset Pack (Ref: GAP_CBC)
10:37:20
Section 7 Introduction
03:43
Section Specification
02:07
Planning Your Project
04:50
Version Control 2
07:24
File Structure & Naming
05:11
Level Of Detail (LOD)
11:22
Building Blocks
19:47
Setting Up Our Repo & Committing
10:05
Repetitive Tasks In Blender
07:47
Using Our Building Blocks
18:00
Introduction To Datablocks
14:42
Linking To An External Datablock
13:41
Linking Blend Files- Making a Proxy
06:54
Linking Blend Files: Making Local
18:49
Mid Section Quiz
5 questions
Walking And Flying Around The Model
10:30
Better Camera Control
14:54
What Can You Export?
05:54
Re-linking Blend Files
17:10
Profile Modelling By Extrusion
17:47
Profile Modelling Using Curves
12:30
Profile Modelling Using Mesh Objects
19:19
Light Portals
19:04
Using Source Control- Resetting
08:41
Introduction To UV Unwrapping
19:47
Smart UV Project
17:37
How Is It Coming Together?
10:05
Adding More Detail
16:28
Problem Solving
11:44
UV Manipulation
17:43
Complex Shapes & UV Mapping
14:56
Introduction To Marking Seams
13:26
Painting In The Image Editor
15:44
Mid Section Quiz
5 questions
Diffuse Maps
17:55
Using Images For Control
18:31
Illusion of Detail- Using Bump Maps
19:54
Using Displacement Maps
19:28
Normal Maps
11:58
Baking A Normal Map In Blender
18:12
Applying A Normal Map In Blender
12:58
Texture Resolution
14:55
The Multi-Resolution Modifier
16:35
Mid Section Quiz
4 questions
Baking Using The Multires Modifier
15:01
Copying Mesh Properties
09:30
Optimising A UV Map
15:39
Texture Painting In The ViewPort
14:43
Realistic Lighting Or Fake It?
09:37
Creating a New Scene In Blender
12:42
End of Section Quiz
4 questions
Section 7 Wrap Up
02:01
–
The Human Head
07:40:27
Section 8 Introduction
01:17
Section 8 Reference Material
04:55
Good Mesh Topology
08:51
Possible Construction Methods
14:13
Introduction To Retopology
19:57
Creating The Base Mesh
19:55
The Grease Pencil
18:13
The Knife Tool
16:57
Rip and Rip Fill
11:30
Vertex Slide and Edge Slide
12:12
Routing Face Loops Using Poles
17:56
Defining A Face's Main Face Loops
13:42
Getting The Right Skin Tone
19:43
3 Point Lighting
14:01
Subsurface Scattering
Preview
19:37
Mid Section Quiz
5 questions
The Layer Weight Node
16:56
Physics Based Rendering (PBR)
15:02
The Color Ramp Node
16:05
How Light Interacts With A Surface
19:59
The Fresnel Node
12:11
Reusing Shaders And Materials
19:59
The MixRGB Node
07:40
The Geometry Node
18:04
Hue Saturation Value (HSV)
19:00
Making Objects Separately
19:15
Joining Separate Objects
14:44
Adding Detail with Sculpting
19:59
UV Unwrapping A Head
09:37
Texturing The Head
19:48
Reviewing Your Work Objectively
18:18
End Of Section Quiz
3 questions
Section 8 Wrap Up
00:51
-
Continuing Your GameDev Journey
14:42
Final Section Notes
3 pages
What Next?
02:02
Blender Resources
03:47
Pixar Texture Pack
00:05
BONUS LECTURE: Our Other Courses
02:08
Credits
06:40
Introduction and Setup
01:59:35
Promo Video & Model List
Preview
02:24
Welcome to The Course
02:42
What's Coming up…
04:39
How To Install Blender
06:54
Where to Find Support
07:34
Blender Layout Overview
Preview
13:20
Advanced Layout Control
17:12
Mid Section Quiz
5 questions
Control Interfaces
10:20
Controlling The 3D Editor
07:14
Selecting and Taking Action
17:11
Basic Object Transformation
15:11
End of Section Quiz
4 questions
What You Can Now Make
12:55
Section 1 Wrap Up
01:59
–
Your First 3D Model in Blender
02:49:55
Section 2 Introduction
03:51
Your Section 2 Assets
00:09
Basic Modelling Concepts
04:30
Vertices, Edges and Faces
Preview
07:46
Making A Wedge Shape
02:32
Moving, Rotating and Resizing
06:55
Pivot Points
08:50
Duplication and Merging
09:01
Version Control
04:21
Merging Vertices in Blender
07:48
What Are Normals?
02:20
Normals in Blender
05:35
Mid Section Quiz
6 questions
Extruding In Blender
12:52
Insetting in Blender
09:20
Insetting Question for YOU!
00:35
Edge Loops, Loop Cut and Slide
10:33
Different Selection Methods
06:26
The Snapping Tool
11:00
Extra Challenge- "Railings"
03:51
Using The Array Modifier
09:02
Loop Cuts and Face Loops
06:01
Subdivision
09:22
Coordinate Systems & Exporting
09:33
Applying Transforms
12:03
End of Section Quiz
5 questions
Extra Modelling Challenges
04:57
Section 2 Wrap Up
00:42
–
Bowling Ball and Pins
02:10:46
Section 3 Introduction
02:08
Your Section 3 Assets
00:09
Lean Production Pipeline
08:13
Knowing Your Topic and Specification
02:19
Blender Model Scale
14:28
Importing Reference Material
07:48
Choosing The Right Primitive(s)
02:38
Introduction to Bézier Curves
10:38
Mid-Section Quiz
5 questions
Spin In Blender (Rotational Extrusion)
06:59
Assigning Materials To Faces
07:55
Exporting Models With Materials
09:44
Creating Collider Meshes
07:50
Choosing The Right Sphere
10:49
Subdividing an Edge and To Sphere
11:30
Extruding to a Normal
09:14
Importing Blender Files
08:57
Final Scene
08:47
End of Section Quiz
5 questions
Section 3 Wrap Up
00:40
–
Low-Poly Chess Board & Pieces
04:55:25
Section 4 Introduction
01:11
Your Section 4 Assets
00:10
Managing A Larger Project
01:59
Planning Our Project
06:20
Mesh Objects and Mesh Data
10:52
Re-centring Your Objects
05:02
Creating A Standard Asset
05:49
Using The Bevel Tool
11:45
Appending Or Duplicating
10:27
Bridging Edge Loops
10:23
Finish the Low Poly Pawn
05:14
Managing The Chess Scene Assets
05:08
The 3D Cursor and Origins
10:14
Selecting Hidden Geometry
10:13
Boolean Modifier
09:13
Mid Section Quiz
5 questions
An Introduction To Empties In Blender
09:23
Parent and Child Objects
07:08
Zoom To Mouse & Rotate Around Selection
08:08
Lighting in Blender Render
15:38
Hiding Un-Needed Objects.
04:17
Diffuse and Specular: Blender Render
12:18
Using An Image As A Texture
13:42
Using Procedural Textures
09:18
Quads Vs Triangles and Ngons
15:03
Non Planar Geometry
11:39
Edge Rings
11:47
The Mirror Modifier
09:07
The Edge Split Modifier
19:41
Modelling Challenge - Rook
04:30
Modelling Challenge - King
11:22
Setting Up A Camera For Rendering
19:22
Exporting Your Chess Model
07:53
End Of Section Quiz
5 questions
End of Section 4
01:09
–
An Animated Lamp
05:20:39
Section 5 Introduction
01:59
Your Section 5 Assets
00:09
Being Lean
02:31
Cycles VS Blender Render
06:34
Dedicated Graphics Cards
00:47
Installing CUDA On Windows
06:54
Installing CUDA On A Mac
03:00
Setup Blender For GPU Rending
01:55
Lowering Your Cycles Render Time
16:05
Creating A Backdrop
07:11
Lighting With Cycles
13:33
Rendering A Small Area
03:35
Using Curves To Generate Geometry
19:45
Creating Geometry From A Curve
06:06
Altering Curve Resolution
12:57
Existing Geometry To Create New
07:12
Design and Considerations
02:26
Introduction to Armatures
09:21
Revisiting the Mirror Modifier
17:08
Adding Bones To Our Armature
07:49
Mid Section Quiz
5 questions
Pose Mode
05:55
Rest Position and Pose Position
05:47
Constraining Bones Movement
10:40
The Solidify Modifier
18:15
Introduction To The Node Editor
15:40
Lamps vs Emissive Materials In Cycles
16:37
Auto Inverse Kinematics (IK)
05:02
The Timeline
08:36
Key Frames
15:03
Setting Up The Camera
11:07
Rendering An Animation
12:10
Rendering Across Multiple Blenders
12:33
Creating A Video of Your Animation
05:37
Exporting Your Lamp Model
10:40
Vertex Groups
06:24
Re-Rigging Our Model
06:26
Exporting The Final Model
05:40
End Of Section Quiz
5 questions
End of Section 5 Wrap Up
01:30
–
Fluffy Bunny
06:29:13
Section 6 Introduction
00:41
Section 6 Assets
00:02
Planning Our Scene
06:38
Knowing Your Subject
06:00
Layers
09:56
Meta Balls
13:00
The Basics Of Sculpting
14:05
Basic Sculpting Solution Video
16:14
GPU Rendering In This Section
00:57
Your First Particle System
15:05
Fake Users
12:38
Particle Editing
13:20
Weight Painting
19:58
Adding Randomness with Children
17:38
Multiple Cameras
10:26
Exporting and Particle Systems
08:51
Hiding Objects
04:41
Introduction To The Image Editor
15:13
Combining Shaders In Cycles
08:47
UV Unwrapping and Texture Mapping
14:29
Adding a Sky Box
10:28
Mid Section Quiz
5 questions
Using Textures Vs. Geometry
04:54
Importing Images As Planes
06:56
Packing External Data
13:54
Node Type Overview
10:42
Textures With Transparency
15:40
Textures Without Transparency
09:51
Testing The Grass
07:07
Light Path Render Settings
13:06
Making Textures Look More 3D
16:31
Using Objects With Particle Systems
Preview
16:19
Layering Particles Systems in Blender
19:16
Introduction to Sapling
19:58
Using Sapling To Make A Basic Tree
15:00
End Of Section Quiz
5 questions
End of Section 6 Wrap Up
00:52
–
Game Asset Pack (Ref: GAP_CBC)
10:37:20
Section 7 Introduction
03:43
Section Specification
02:07
Planning Your Project
04:50
Version Control 2
07:24
File Structure & Naming
05:11
Level Of Detail (LOD)
11:22
Building Blocks
19:47
Setting Up Our Repo & Committing
10:05
Repetitive Tasks In Blender
07:47
Using Our Building Blocks
18:00
Introduction To Datablocks
14:42
Linking To An External Datablock
13:41
Linking Blend Files- Making a Proxy
06:54
Linking Blend Files: Making Local
18:49
Mid Section Quiz
5 questions
Walking And Flying Around The Model
10:30
Better Camera Control
14:54
What Can You Export?
05:54
Re-linking Blend Files
17:10
Profile Modelling By Extrusion
17:47
Profile Modelling Using Curves
12:30
Profile Modelling Using Mesh Objects
19:19
Light Portals
19:04
Using Source Control- Resetting
08:41
Introduction To UV Unwrapping
19:47
Smart UV Project
17:37
How Is It Coming Together?
10:05
Adding More Detail
16:28
Problem Solving
11:44
UV Manipulation
17:43
Complex Shapes & UV Mapping
14:56
Introduction To Marking Seams
13:26
Painting In The Image Editor
15:44
Mid Section Quiz
5 questions
Diffuse Maps
17:55
Using Images For Control
18:31
Illusion of Detail- Using Bump Maps
19:54
Using Displacement Maps
19:28
Normal Maps
11:58
Baking A Normal Map In Blender
18:12
Applying A Normal Map In Blender
12:58
Texture Resolution
14:55
The Multi-Resolution Modifier
16:35
Mid Section Quiz
4 questions
Baking Using The Multires Modifier
15:01
Copying Mesh Properties
09:30
Optimising A UV Map
15:39
Texture Painting In The ViewPort
14:43
Realistic Lighting Or Fake It?
09:37
Creating a New Scene In Blender
12:42
End of Section Quiz
4 questions
Section 7 Wrap Up
02:01
–
The Human Head
07:40:27
Section 8 Introduction
01:17
Section 8 Reference Material
04:55
Good Mesh Topology
08:51
Possible Construction Methods
14:13
Introduction To Retopology
19:57
Creating The Base Mesh
19:55
The Grease Pencil
18:13
The Knife Tool
16:57
Rip and Rip Fill
11:30
Vertex Slide and Edge Slide
12:12
Routing Face Loops Using Poles
17:56
Defining A Face's Main Face Loops
13:42
Getting The Right Skin Tone
19:43
3 Point Lighting
14:01
Subsurface Scattering
Preview
19:37
Mid Section Quiz
5 questions
The Layer Weight Node
16:56
Physics Based Rendering (PBR)
15:02
The Color Ramp Node
16:05
How Light Interacts With A Surface
19:59
The Fresnel Node
12:11
Reusing Shaders And Materials
19:59
The MixRGB Node
07:40
The Geometry Node
18:04
Hue Saturation Value (HSV)
19:00
Making Objects Separately
19:15
Joining Separate Objects
14:44
Adding Detail with Sculpting
19:59
UV Unwrapping A Head
09:37
Texturing The Head
19:48
Reviewing Your Work Objectively
18:18
End Of Section Quiz
3 questions
Section 8 Wrap Up
00:51
-
Continuing Your GameDev Journey
14:42
Final Section Notes
3 pages
What Next?
02:02
Blender Resources
03:47
Pixar Texture Pack
00:05
BONUS LECTURE: Our Other Courses
02:08
Credits
06:40
General
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Complete name : 091.Lowering Your Cycles Render Time.mp4
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File size : 54.0 MiB
Duration : 16 min 5 s
Overall bit rate mode : Variable
Overall bit rate : 470 kb/s
Encoded date : UTC 2015-11-23 18:06:53
Tagged date : UTC 2015-11-23 18:06:53
Video
ID : 1
Format : AVC
Format/Info : Advanced Video Codec
Format profile : Baseline@L3.1
Format settings, CABAC : No
Format settings, ReFrames : 3 frames
Codec ID : avc1
Codec ID/Info : Advanced Video Coding
Duration : 16 min 5 s
Bit rate : 421 kb/s
Maximum bit rate : 3 354 kb/s
Width : 1 280 pixels
Height : 720 pixels
Display aspect ratio : 16:9
Frame rate mode : Constant
Frame rate : 30.000 FPS
Color space : YUV
Chroma subsampling : 4:2:0
Bit depth : 8 bits
Scan type : Progressive
Bits/(Pixel*Frame) : 0.015
Stream size : 48.5 MiB (90%)
Writing library : Zencoder Video Encoding System
Encoded date : UTC 2015-11-23 18:02:01
Tagged date : UTC 2015-11-23 18:06:53
Color range : Limited
Color primaries : BT.709
Transfer characteristics : BT.709
Matrix coefficients : BT.709
Audio
ID : 2
Format : AAC
Format/Info : Advanced Audio Codec
Format profile : LC
Codec ID : 40
Duration : 16 min 5 s
Bit rate mode : Variable
Bit rate : 45.7 kb/s
Maximum bit rate : 52.8 kb/s
Channel(s) : 1 channel
Channel positions : Front: C
Sampling rate : 44.1 kHz
Frame rate : 43.066 FPS (1024 spf)
Compression mode : Lossy
Stream size : 5.26 MiB (10%)
Encoded date : UTC 2015-11-23 18:02:01
Tagged date : UTC 2015-11-23 18:06:53
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