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Elephant Anatomy Vol. 2: Prehistoric Studies & Imaginary Concepts

Posted By: envasel
Elephant Anatomy Vol. 2: Prehistoric Studies & Imaginary Concepts

Elephant Anatomy Vol. 2: Prehistoric Studies & Imaginary Concepts
MP4 | Video: h264, yuv420p, 1920x1080 | Audio: aac, 44100 Hz | 9h 08m | 13.2 GB
Genre: eLearning | Language: English

This comprehensive workshop series by industry veteran Terryl Whitlatch focuses on the anatomy and paleontology of real elephants and their prehistoric relatives. Terryl’s in-depth teachings provide the firm foundation necessary for designing elephant-inspired imaginary creatures with ease, authority, and believability. Professional concept artists and students of creature design will gain the essential and practical knowledge necessary to depict animals with a high degree of plausibility and versatility and to apply these principles to create designs suitable for the Entertainment Industry and Scientific Community.

Character Creation for Games Vol. 2

Posted By: envasel
Character Creation for Games Vol. 2

Character Creation for Games Vol. 2
MP4 | Video: h264, yuv420p, 1920x1080 | Audio: aac, 44100 Hz, | Duration: 18h: 01mins :03s | Size File: 8.79 GB
Genre: eLearning | Language: English

In this course, you will be taken through the entire process of retopologizing, unwrapping, baking and texturing a full body game character. We will start by decimating and exporting our character out of Zbrush. Then we will make a low poly version of our character using 3ds Max. I will go over the importance of having clean topology that will make your character easy to animate and create UVs for. After going through the process of retopologizing, we will unwrap our character. We will unfold our mesh so we can create textures that will fit our 3d model. I will discuss what makes a clean UV set, how to optimize your UV texture space, and the fastest and the most efficient ways to create your UVs.