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Classic Game Programming on the NES, Video Edition

Posted By: naag
Classic Game Programming on the NES, Video Edition

Classic Game Programming on the NES, Video Edition
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | 6 Hours Duration | 1.05 GB
Genre: eLearning | Language: English


In Video Editions the narrator reads the book while the content, figures, code listings, diagrams, and text appear on the screen. Like an audiobook that you can also watch as a video.
Build your own retro games for the Nintendo Entertainment System.
Do you have an amazing idea for a NES game you’ve been itching to turn into reality?
Classic Game Programming on the NES
will show you how. This all-practical beginner's guide is full of step-by-step guidance on everything from graphics and music, to enemy AI, to the 6502 Assembler language you need to get the most out of the NES.
Inside
Classic Game Programming on the NES
you’ll learn how to:
Use the 6502 Assembler language to create your own game
Create and display tile and sprite graphics
Play sound effects and music
Program enemy AI
Balance cycle times and memory usage
Design and develop your own action game from scratch
When you’re developing retro games, it’s dangerous to go alone—so take this essential guide!
Classic Game Programming on the NES
is an all-in-one handbook to the resources you need to start building for the NES. You’ll learn to understand modern emulators and discover the secrets of programming in ages past. Best of all, you won’t need any specialist experience! Even highly technical elements are broken down into step-by-step instructions, and fully illustrated with easy-to-follow diagrams.
About the Technology
Nintendo Entertainment System (NES) games like Super Mario Bros and The Legend of Zelda shaped the video game industry and defined childhood for millions of gamers worldwide. Bring back the magic by creating your own NES games! All you need is this book and your imagination—no game dev experience or specialist programming skills required.
About the Book
Classic Game Programming on the NES
distills the scattered secrets of NES development into clear instructions for building your first games for the Nintendo Entertainment System. You’ll learn about the NES’s unique design, the surprisingly simple 6502 Assembly language, and more. As you go, you’ll create a simple space-based shoot-em-up that gives you a pattern you can follow to build anything you can dream up on your own.
What's Inside
The tools of NES game development
Create and display tile and sprite graphics
Sound effects and music
Program enemy AI
About the Reader
No game programming experience required.
About the Author
Tony Cruise
is a legend in the field of retro games. In the 80’s he programmed games for 8-bit systems; now he creates resources for developers working with 8 and 16-bit systems.
The technical editor on this book was
Dan Weiss
.
Quotes
A detailed and thorough entry point into programming on the classic Nintendo console. Everything is included.
- John Hancock-Collector, Educator and Content Creator
A phenomenal bible to the inner workings of arguably the most important videogame console of all time.
- The Oliver Twins
Great for anyone who has programmed on modern systems and wants to know how it was done in the 1980s.
- Ryan Burger, Old School Gamer Magazine
Clear and entertaining! Even developers with minimal knowledge can follow along and get a game up and running.
- Jonathan Reeves, Wolfjaw Studios