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    SpicyMags.xyz

    Zbrush, 3ds Max, Substance 3d Painter, Bane Creation Course

    Posted By: lucky_aut
    Zbrush, 3ds Max, Substance 3d Painter, Bane Creation Course

    Zbrush, 3ds Max, Substance 3d Painter, Bane Creation Course
    Duration: 20h 40m | .MP4 1280x720, 30 fps(r) | AAC, 44100 Hz, 2ch | 19.8 GB
    Genre: eLearning | Language: English

    An in depth course on modeling and sculpting realistic Bane Bust.

    What you'll learn:
    Sculpting muscular body
    Adding Skin details, veins and many more
    Making Bane's cool props such as t-shirt, mask, gloves, belt
    Making hard surface details with proper topology for clean subdivisions
    Learning important technics for modeling different props
    Making retopology from sculpted mesh
    Cleaning topology after boolean's operations
    Making UV's
    Texturing all props for photorealistic looks
    Make custome materials
    Texturin skin material for body and hands
    Learning different technics for adding cool details, scratches, grunge, dirts, peeling effect
    Overview rendering process for Marmoset toolbag and Arnold for 3ds max
    Overview materil configarations
    Light properties and placement
    Explaine how to properly setup rendering configurations
    Denoising image in Arnold

    Requirements:
    Zbrush, 3ds Max basic knowledge

    Description:
    GOAL OF THE COURSE :
    Hi, my name is Oleg and I did this course in collaboration with my brother Bogdan. At the end of this course you will be able to model and sculpt the advanced Bane bust model, you will also be able to make realistic clothes and accessories in Zbrush and 3ds Max from start to finish. Also you will learn how to make a proper topology and UV's, achieve a photorealistic look for your textures in substance painer 3d and do a stunning renders in Marmoset Toolbag 4 and Arnold for 3ds Max.

    IN THIS COURSE YOU WILL LEARN :

    Zbrush:
    - In this tutorial you will learn how to make organic model in ZBrush
    - Initial anatomy sculpting and refining
    - Adding Skin details, veins and many more
    - Making Bane's cool props such as t-shirt, mask, gloves
    - Making low poly model with zremesher

    3ds max:
    - Making hard surface details with proper topology for clean subdivisions
    - Learning important technics for modeling different props
    - Making retopology from sculpted mesh
    - Cleaning topology after boolean's operations
    - Making UV's

    Substance Painter:
    - Texturing all props for photorealistic looks
    - Make custome materials
    - Texturin skin material for body and hands
    - Learning different technics for adding cool details, scratches, grunge, dirts, peeling effect

    Rendering:
    - Overview rendering process for Marmoset toolbag and Arnold for 3ds max
    - Overview materil configarations
    - Light properties and placement
    - Explaine how to properly setup rendering configurations
    - Denoising image in Arnold

    Who this course is for:
    Intermediate students and artists who has Zbrush and 3ds Max experience and who wants to improve their sculpting, poly modeling, texturing and rendering skills.

    More Info