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    Learn Unity Games Engine & C# By Creating A VR Space Shooter

    Posted By: lucky_aut
    Learn Unity Games Engine & C# By Creating A VR Space Shooter

    Learn Unity Games Engine & C# By Creating A VR Space Shooter
    Duration: 8h 11m | .MP4 1280x720, 30 fps(r) | AAC, 44100 Hz, 2ch | 5.74 GB
    Genre: eLearning | Language: English

    A beginners guide to Unity focusing on making a virtual reality game for the worlds leading headset.

    What you'll learn
    Installing Unity Hub and the Unity Game Engine
    Navigating the Unity's user interface
    Importing and preparing 3D assets
    Getting Unity Ready for Virtual Reality a look at some Unity engine settings
    Creating A Moon Base - Creative session! use provided assets to personalise your moon base
    Lighting an environment using Unity directional lights, spotlights and baking
    Setting up the VR Camera - using Unity's XR interaction toolkit
    Take a look at the base in VR! - building to the Oculus Quest
    Adding your hands - use C# combined with animator blend trees to control your hands.
    Picking up your weapon - using Unitys XR interactions
    Shooting your gun - an intro to C#
    Using Unity's C# events system
    Spawning the asteroids - coding in C# to instantiate objects into our scene
    Creating a Game Manager, a C# class that looks after everything our game is doing.
    C# static variables
    C# Enums
    Keeping track of your score - an intro to user interface in VR using Unitys canvas system
    Shooting the Asteroids checking collisions in C# within the unity physics system
    Creating a timer using C# to create a timer controlling play duration
    How to optimise your game for the Oculus Quest
    Occlusion Culling
    Bug fixing
    Post Processing
    Particle System

    Requirements
    To experience the VR you will need an Oculus Quest/Rift/Rift S
    How to download and install software would be an advantage.
    A small understanding of Unity - *But not essential
    A basic grasp of maths will help with a little part of the timer coding - *But not essential

    Description
    This course is designed to take you from unity beginner to game developer! I will show you the process I go through when creating games in unity starting from scratch!

    Using the free art assets provided build your moonbase then learn how to pick up objects, shoot laser guns, destroy asteroids and add user interface elements to enhance the experience!

    This course is going to teach you:

    Where to find Unity, and how to install it

    Configuring Unity for VR

    Using Unity's XR interaction system

    Dealing with art assets and 3D models

    Lighting 3D environments

    C# scripts to create custom functionality

    Building our application to the Oculus Quest

    User interface systems

    C# Game manager to control our application

    C# Event system

    Adding audio to our game

    Particle Systems

    Controlling game objects through C#

    Post processing

    Who this course is for:
    Beginner game developers
    3D Artists
    Technical Artists
    developers looking to get into VR
    More Info

    Learn Unity Games Engine & C# By Creating A VR Space Shooter