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    The Unity RPG Creator in C# - Core Combat Mechanics (2017)

    Posted By: ParRus
    The Unity RPG Creator in C# - Core Combat Mechanics (2017)

    The Unity RPG Creator in C# - Core Combat Mechanics (2017)
    WEBRip | English | MP4 | 1280 x 720 | AVC ~256 kbps | 30 fps
    AAC | 192 Kbps | 48.0 KHz | 2 channels | ~31 hours | 5.65 GB
    Genre: eLearning Video / Development, Programming

    Build your own Role Playing Game (RPG) in Unity 5.5. Learn intermediate C#, code architecture, game & level design.
    This highly acclaimed course was over 200% funded on Kickstarter, and is designed for intermediate users of Unity. We recommend you take at least the first half of our Complete Unity Developer or equivalent as a pre-requisite.

    Role Playing Games can be complex to create, with many interacting gameplay systems. We make it easy for you, with this online course that teaches you step-by-step how to make the foundations of any good RPG - from scratch.

    In this course we're focusing on the core of any great RPG, giving your players a fun combat moment in a well crafted level, based upon a solid game design, built using a robust code architecture. You will follow our project, but also make the game entirely your own.

    We will be dealing with AI pathfinding, creating a flexible special abilities system, and learning how to coordinate on a complex project. You'll learn to how to implement click-to-move gameplay, use asset packs, debug, make particle effects and more.

    You'll need a basic grasp of Unity and C# before you get start, from there we'll be teaching you more advanced programming techniques such as C# delegates, interfaces, co-routines and more.

    Building an RPG is an amazing way to level-up you game development skills, so why not join us and get started right now?

    Who is the target audience?

    This course is for intermediate Unity users who want to create their own RPG.
    Our Complete Unity Developer course provides the perfect pre-requisite.


    Character Movement
    04:41:19
    Why You Should Buy This Course
    Preview
    02:06
    Welcome To The Course
    Preview
    04:06
    About Character Movement
    02:11
    Start Designing Your RPG
    14:32
    Set Up A Combat Sandbox
    11:55
    A Simple DIY Follow Camera
    Preview
    09:31
    Pan And Tilt Camera Options
    06:35
    Prototyping With Placeholders
    15:17
    Raycasting And Layer Masks
    Preview
    03:31
    Using Raycasts To Query Click
    21:33
    Click Mouse To Move
    23:32
    Work Breakdown Structure
    14:48
    Test Your Understanding 1.1
    10 questions
    Instructor Hangout 1.1
    06:55
    Organizing Project For Teamwork
    15:41
    Using Cursor Affordances
    15:00
    Most Important Combat Feature
    04:59
    Gamepad Movement Mode
    20:17
    Onion Design
    13:22
    The Player Experience
    Preview
    16:59
    TODOs And Bug Fixes
    14:42
    The Observer Pattern
    Preview
    05:18
    Using Delegates In C#
    21:48
    The Event Keyword In C#
    08:56
    Test Your Understanding 1.2
    7 questions
    Instructor Hangout 1.2
    06:22
    Section 1 Wrap Up
    01:23

    Core Combat
    14:04:47
    Section 2 Introduction
    Preview
    01:37
    Attacking The Enemies Design
    11:40
    Using Gizmos To Visualise Code
    16:38
    Player Health Bar UI
    16:11
    Enemy Floating Health Bar
    12:58
    Ranged Attack Problem
    10:32
    Update Your 1 Page GDD
    10:07
    Set Your Art Direction
    12:57
    Sketch Your Prototype Level
    13:18
    Importing Level Assets
    09:34
    Test Your Understanding 2.1
    8 questions
    Instructor Hangout 2.1
    05:50
    Creating Terrain
    19:13
    Block Out Your Level
    17:29
    Review And Adjustments
    17:36
    Commenting Your Level
    14:38
    Standardising Scene Setup
    16:51
    Help Writing Physics Code
    17:30
    Make Enemies Pathfind To Player
    17:54
    Fully Event Based Raycasting
    21:22
    Writing Custom Editors
    22:46
    Player Pathfinding To Enemies
    16:49
    Test Your Understanding 2.2
    10 questions
    Instructor Hangout 2.2
    11:16
    Prototyping Goals And Progress
    11:01
    Refine Your Nav Mesh
    21:11
    Tuning And Exploring
    14:47
    Importing Humanoid Animations
    10:40
    Using Interfaces In C#
    15:39
    Calling Methods Via Interfaces
    11:31
    Enemy Move And Attack Spheres
    09:44
    Spawning Enemy Projectiles
    17:49
    InvokeRepeating() vs StartCoroutine()
    13:11
    Player Melee Damage
    21:25
    Test Your Understanding 2.3
    10 questions
    Instructor Hangout 2.3
    12:08
    Creating Enemy Archetypes
    15:30
    Health And Damage Philosophy
    20:07
    Start Your Stat Spreadsheet
    20:50
    Healing Companion Prototype
    10:59
    Level Story Theme And Flow
    17:39
    Playable Level With Combat
    18:30
    Rising Complexity, Refactoring
    10:51
    Using The Trail Renderer Component
    11:35
    Preventing Projectile Pass-Through
    15:40
    Test Your Understanding 2.4
    10 questions
    Instructor Hangout 2.4
    04:23
    Fix Wobbly Characters
    12:20
    Thoughts On Organisation
    09:49
    Preparing Our Assets Folder
    23:04
    Set Dressing Our Level
    21:14
    Adding Water
    09:43
    Movement Bug And Water
    08:56
    Adding Trees
    19:47
    Asset Showcase Scene
    18:58
    Get Your Dev Hat Back On
    14:28
    Introducing Scriptable Objects
    18:38
    Test Your Understanding 2.5
    10 questions
    Adjustable Weapon Grip
    17:35
    Problems With Prefabs
    17:22
    Import Mecanim Animation Pack
    14:25
    Projectiles Discriminate
    17:25
    Test Your Understanding 2.6
    6 questions
    Section 2 Wrap Up
    01:07

    Modifiers & Abilities
    12:12:18
    Section 3 Introduction
    00:55
    Design Planning And Decisions
    09:37
    Your Game Design Document
    18:03
    Unity 5.6 And VS Community 2017
    11:09
    Using Namespaces In C Sharp
    21:07
    The Animator Override Controller
    15:19
    Protecting Our Interfaces
    17:38
    Untangling Standard Assets
    18:58
    Trigger Player Hit Animation
    14:14
    Triggering Audio On Radius
    16:24
    Test Your Understanding 3.1
    10 questions
    Terrain Optimization
    08:49
    Our First Dialogue
    16:37
    Tasks And Bugs
    18:59
    Placing Props
    18:44
    Weapon Design
    21:18
    Changing Your Skybox
    11:04
    Bridges And Navmesh
    11:12
    Enemy Mesh Antics
    10:25
    Adding An Energy Mechanic
    11:44
    Extension By Composition
    19:16
    Test Your Understand 3.2
    10 questions
    Detecting By Layer In 3D
    13:17
    Simplifying Click To Move
    22:15
    Simplifying Click To Attack
    21:36
    Player Choice In Combat
    18:12
    Special Abilities System Overview
    19:10
    Storing Special Ability Config Data
    22:08
    Making A Class Single Purpose
    16:00
    Implementing Power Attack Behaviour
    13:23
    Using Structs For Parameter Sets
    16:37
    Create An Area Of Effect Ability
    17:45
    Test Your Understanding 3.3
    10 questions
    Regenerating Energy Over Time
    09:32
    Game Feel Intro
    05:00
    Game Feel Audit
    13:00
    Spreadsheet Strategy
    15:14
    Spreadsheet Spine
    24:25
    When Mouse Leaves Game Window
    05:04
    Coroutine For Death Sequence
    11:10
    Player Damage & Death Sounds
    12:43
    Player Death Animation
    12:13
    Using Image Fill In UI
    17:09
    Test Your Understanding 3.4
    10 questions
    Adding Special Ability UI
    07:25
    Level Design Paradigms
    09:27
    Level Design Choice
    10:32
    Assets And Improvements
    08:52
    Particle Effects Intro
    08:56
    Glowing Dust Effect
    13:24
    Spawning Particles At Runtime
    19:13
    Self Heal Special Ability Challenge
    11:28
    Triggering Special Abilities From Keys
    13:48
    Finishing The Self Heal Ability
    15:25
    Critical Hit And Weapon Bonus
    16:16
    More Content Coming Soon…
    00:07

    also You can watch my other last: Programming-posts

    General
    Complete name : 025 Attacking The Enemies Design.mp4
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    The Unity RPG Creator in C# - Core Combat Mechanics (2017)

    The Unity RPG Creator in C# - Core Combat Mechanics (2017)

    The Unity RPG Creator in C# - Core Combat Mechanics (2017)

    The Unity RPG Creator in C# - Core Combat Mechanics (2017)

    The Unity RPG Creator in C# - Core Combat Mechanics (2017)

    The Unity RPG Creator in C# - Core Combat Mechanics (2017)

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