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    Unity HDRP - High fidelity rendering

    Posted By: Sigha
    Unity HDRP - High fidelity rendering

    Unity HDRP - High fidelity rendering
    .MP4 | Video: 1280x720, 30 fps(r) | Audio: AAC, 44100 Hz, 2ch | 1.05 GB
    Duration: 1 hours | Genre: eLearning Video | Language: English

    Conceptual studying of new rendering features as of Unity 2018.3


    What you'll learn

    Rendering in Unity
    High fidelity graphics
    Components of Vanilla Unity
    Components of High Definition Render Pipeline (HDRP)
    Standard Shader of HDRP

    Requirements

    Machine with Unity installed on it

    Description

    Unity is the most flexible game engine out there supporting deployment in different platforms. Previously it lacked support for high fidelity graphics but implementation of Scriptable Rendering Pipeline changed everything. Unity can now render most stunning visuals with optimal performance.

    In this course, we will cover Unity's entire Lighting Pipeline that will help you create more cinematic and immersive games. This course doesn't require you to have any programming or 3D art experience. All you need to know is the basics of the Unity editor.

    We will kick start by covering the Standard Unity rendering features such as:

    STANDARD SHADER

    LIGHTING - REALTIME AND BAKED

    QUALITY SETTINGS

    REFLECTIONS

    LIGHT PROBES

    LOD SYSTEM

    And much more!

    After covering these we will switch to High Definition Render Pipeline (HDRP).

    It is an implementation of Scriptable Render Pipeline provided by Unity that uses wide range of rendering features. Unity provides another implementation of SRP which is Light Weight Render Pipeline (LWRP). It is focused on creating a lower graphic fidelity content but performance efficient so as to deploy on low end platforms. Covering HDRP covers all available rendering features in LWRP as well.

    In HDRP we will see:

    INTEGRATION OF HDRP WITH UNITY PROJECTS

    LIT SHADER

    TESSELLATION SHADER

    VOLUMETRICS

    POST PROCESSING STACK

    etc…

    We will render a simple outdoor scene in HDRP but the goal is to conceptually understand all different features so you will be able to apply them in your own custom scenes.

    ALL ASSETS USED IN THE COURSE ARE COMPRESSED INTO SINGLE ZIP FILE. IF YOU DONT HAVE YOUR OWN ASSETS DOWNLOAD THESE TO FOLLOW ALONG.

    Who this course is for:

    Indie Game Developers
    Graphic Designers looking for realtime rendering solution
    Beginners and Intermediates to Unity

    Unity HDRP - High fidelity rendering