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    Unity Networking From Scratch for (Unity 5 to Unity 2018.2)

    Posted By: Sigha
    Unity Networking From Scratch for (Unity 5 to Unity 2018.2)

    Unity Networking From Scratch for (Unity 5 to Unity 2018.2)
    Video: .mp4 (1280x720, 30 fps(r)) | Audio: aac, 44100 Hz, 2ch | Size: 2.12 GB
    Genre: eLearning Video | Duration: 43 lectures (6 hour, 15 mins) | Language: English

    An Introduction to Unity's UNET API


    What you'll learn

    Create multiplayer games and connect Unity created applications over a network.
    Understand the different roles played by servers and clients in a network.
    Be able to use remote procedure calls to synchronise player-character states in a networked game.


    Requirements

    Before starting this course students should have experience using Unity and writing C# code.

    Description

    In this course, Penny will take you from the very basics of creating a simple client/server game environment using Unity's UNET system right through to creating and managing a lobby system. The topics covered are the ones that most frequently appear on the forums and that many people struggle in understanding. The course is practical with many step-by-step exercises. Students of this course will learn about the UNET Network Manager and how to use message sending to synchronise rigid body movement and animation of player characters. Overriding the Network Manager will also be covered to allow developers to create customised network functionality such as changing player characters while playing, shooting projectiles and managing player characteristics such as health.

    Topics covered include:

    network configurations

    IP addresses

    hosting

    remote procedure calls

    syncing rigidbody movement

    syncing animation states

    playing with different player-characters

    changing player-characters while connected

    setting up the Unity Lobby asset

    syncing variable values across scenes

    setting up Unity Match Making services

    Developed in Unity 5, this course remains relevant for versions 2017 and up to 2018.2 with Unity's Networking API.

    What past students of this course are achieving:

    the development of an online educational multiuser 3d virtual environment

    the use of mobile devices in place of game controllers

    MMO game development

    What past students are saying about this course:

    This course is awesome. Penny explains in a pleasant calm and clear manner. The course has a steady increase in difficulty. I loved the way some topics are explained with graphics / animations.

    I love Penny's courses. This one gave all the knowledge I need and more when it comes to Networking in Unity.

    Penny (as always) covers all things necessary for the current section. She leaves no questions to be asked and every course from my understanding is executed without confusion being left in its aftermath. If you do however have a question it is most likely from my experience covered with in another section of the course later on. thank you penny!! you rock!!!


    Who this course is for:

    Someone familiar with Unity and C# who would like to learn about networking and creating multiplayer games.

    Unity Networking From Scratch for (Unity 5 to Unity 2018.2)


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