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    Ultimate Lighting Course - In-Depth Tutorial

    Posted By: lucky_aut
    Ultimate Lighting Course - In-Depth Tutorial

    Ultimate Lighting Course - In-Depth Tutorial
    Published 5/2024
    Duration: 16h36m | .MP4 1280x720, 30 fps(r) | AAC, 44100 Hz, 2ch | 17.4 GB
    Genre: eLearning | Language: English

    Learn how a professional lighting artist works when creating lighting and mood


    What you'll learn
    Learn beginner to advanced lighting techniques in Unreal Engine 5
    Learn from a leading industry professional who worked on games like Star wars & battlefield
    Learn how to light everything from characters to props to environments
    Learn the technical aspects behind lighting for games & cinematics

    Requirements
    Basic understanding of unreal engine is recommended

    Description
    Ultimate Lighting - In-Depth Tutorial Course
    Learn how a professional lighting artist works when creating lighting and mood for not only large and open environments but everything, from basic lighting theory and technical concepts to elevating portfolio, renders with great composition and clean presentation!
    THE HOLY GRAIL OF LIGHTING: LUMEN AND UNREAL ENGINE 5
    All the work will be done using the latest technological advancements in real-time lighting, from utilizing raytracing to lumens large-scale dynamic global illumination inside Unreal Engine 5
    In this course, you will learn everything you need to know to understand the basics and also complex concepts of what makes great lighting, as the devil is often in the details.
    These concepts are essential and range from camera and exposure theory to the right way of thinking when approaching things that initially seem daunting.
    17+ HOURS!
    This course contains over 17+ hours of content – You can follow along with every single step – as these concepts shown are essentially applicable to any shape of content.
    We will start by going over some often missed-out basic concepts that will help you understand how to approach lighting in a new way.
    After the fundamentals are out of the way, we will create some high-fidelity assets, vehicles, nature, sports cars, and even character renderings that can help you make your work shine in the best light ever!
    Last but not least, we will tackle a big open-world scene, including a nice and cozy diner interior, to make sure we can establish something that works from macro to micro scale in a consistent and pleasing way while having fun exploring different lighting scenarios.
    SKILL LEVEL
    This course should have something for everyone, no matter the skill level, but it is definitely well-suited to give newcomers a great base to build on while also having a little gem here and there for everyone who has done similar things for years already. The prop presentation section is definitely a great addition to every environment or prop artist's skill set, as building a strong portfolio is of unmeasurable value these days.
    TOOLS USED
    Photoshop
    Unreal Engine 5.1
    YOUR INSTRUCTOR
    Tilmann Milde is a lighting and art director at EA with over 10 years in the AAA Game Industry. He’s worked on titles such as the Star Wars Battlefront series, Battlefield, Alan Wake 2, Dead Island 2, Dreadnought, as well as the just recently announced DUNE game by Funcom
    Who this course is for:
    This course is perfect for all skill levels as long as you know the basics of the UE5

    More Info