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    The Ultimate 2D Character Animation Course with Dragonbones

    Posted By: lucky_aut
    The Ultimate 2D Character Animation Course with Dragonbones

    The Ultimate 2D Character Animation Course with Dragonbones
    Last updated 10/2023
    Duration: 1h39m | .MP4 1280x720, 30 fps(r) | AAC, 44100 Hz, 2ch | 983 MB
    Genre: eLearning | Language: English

    Learn to create professional 2D character animations with Dragonbones


    What you'll learn
    You will be able to import, rig and animate your own 2D character with Dragonbones
    You will learn basic animation principles and create four most used animations walk, idle, attack and hit
    You will learn to use advanced features of Dragonbones like creating meshes, IK constraints and weights
    You will learn how to swap character parts in existing animations and how to add new elements
    You will learn how to export your animations that are ready to be used in your projects

    Requirements
    Download and install the free software Dragonbones
    Basic knowledge of digital drawing software like photoshop or krita and terms used like layers, mesh, sprite etc
    Optional: Have your own character ready so that you can follow along and practice

    Description
    If you are looking for a way to create professional animations for your characters which is simple and doesn't cost you anything then this is the course for you. In this course you will learn how to create smooth and flexible 2D character animations for free!
    DragonBones
    is an open source and free 2D Skeletal Animation program.
    It's simple, it's free, it's all you need!
    This course will teach you how to use Dragonbones to create dynamic animations for your characters.
    Starting off with basics, this course also covers some advanced features of Dragonbones such as Mesh Animations, IK Constraints and many more that you only find in premium software.
    What will you learn during this course?
    Exporting the character properly from drawing softwares like photoshop to be used in Dragonbones
    Different methods for importing the character
    Arranging the character parts and build up the skeletal rig for it
    Creating and using meshes to animate soft bodies, like clothes and hair
    Creating IK constraints and how it is used
    Creating four basic animations for the character: idle, walk, attack, hit
    Implementing frame by frame animations
    Swapping character parts to make new animations from existing ones
    Exporting the character to be used in different types of projects
    Throughout the course I will go over Dragonbones user interface, useful shortcuts and best practices to make your animation process efficient.
    I strive to create lectures that are both highly informative and easy to understand. All of the practices that you will learn, comes from personal experience with 2D animation. The aim of this lecture is to help all the animation enthusiasts, regardless of the level of their prior experience in animation.
    Who this course is for:
    2D game developers or hobby game creators
    character designers who want to learn character animation
    Developers who want to create easy 2D character animation for their videos or other projects

    More Info