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    Programming Multiplayer Games

    Posted By: Sauri
    Programming Multiplayer Games
    by Andrew Mulholland and Teijo Hakala


    PDF | 577 pages | ISBN: 1-55622-076-6 | 2004


    This book covers all the major aspects and theory behind creating a fully functional network game, from setting up a stable MySQL backed-end database for storing player information to developing a reusable TCP/IP network library for online games as well as developing web-based server interfaces.

    Download | 4 Mb