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    packtpub - CryENGINE SDK Game Programming Essentials

    Posted By: Polik88
    packtpub - CryENGINE SDK Game Programming Essentials

    packtpub - CryENGINE SDK Game Programming Essentials
    English | MP4 | 1280x720 | AVC 1200 Kbps 25.000 fps | AAC 128 Kbps 48.0 khz | 2h 30mn | 843 MB
    Sample Files: present
    Genre: Video Training

    CryENGINE is a complete game development solution that can run on multiple platforms. Its aim is to give intuitive tools to the developer, and it is one of the most beginner-friendly engines out there. It comes with a fully featured audio offering, AI and game scripting by Lua or the graphical Flowgraph system, an integrated physics engine, and a full suite of performance analysis tools. The ‘What you see is what you play’ Sandbox editor is the best feature of using this engine for game programming and it allows anyone, developer or not, to get in there and create something cool and unique.
    This video course provides you with hands-on exercises that walk you through programming with CRYENGINE using C++ and Lua. Everything is presented with visual learners in mind, so you not only see what is happening on screen but also participate in creating your own code through step-by-step instructions.
    In this video course, we start out by getting ready for the CryENGINE code by setting up our Visual Studio. Next we learn the correlation between editor-spawned entities and those spawned through C++. We then set out to create our very own entity in C++, in particular, a Proximity Mine entity. Further on, we will add Lua functionality to our newly created entity.
    Further into the course, we turn our attention to the Flowgraph editor where we create some advanced AI behaviors and then proceed to test them out. Lastly, we will create our very own “Mine Listener” Flowgraph node that will be used to listen for mines being placed by a target entity.
    CRYENGINE Game Programming Essentials is an amazing and exciting video course that will capture the interest of all aspiring game programmers. The activities you perform in this course are fun, practical, and tackle real-word game programming problems with ease. This video course will help you greatly in your endeavors to become a game programmer.

    What you will learn from this video course:
    Use C++, Lua, and CryENGINE 's interfaces to create game logic
    Create AI navigation areas so that AI can move around
    Script AI behavior using CryENGINE 's visual scripting Language “Flowgraph”
    Program your own custom game object and place it into the game world
    Add Lua functionality to entities
    Fix common coding mistakes by debugging CRYENGINE Code

    Who this video course is for:
    If you want to get into game development as a game programmer this is the course for you. A basic to intermediate understanding of C++, along with a very basic understanding of the CryENGINE editor is needed to best understand this course.
    Setting Up Microsoft Visual Studio C++
    Setting Up the Solution
    Setting Up Include, Library, and Debug Directories
    Compiling CryENGINE
    Overview of CryENGINE Entities
    Spawning Entities in the Editor
    Changing the Entity Properties
    A Look at the C++ Side
    Entity System from a C++/Programming Perspective
    The Entity System Overview
    The SpawnEntity and RemoveEntity Functions
    Entity Events and Their Importance
    Creating a Custom C++ Entity from Scratch – Part I
    Creating a New Class
    Learning What the Functions Do
    Filling in the Default Code
    Creating a Custom C++ Entity from Scratch – Part II
    Registering Our ProximityMine
    Loading a 3D Model
    Kill Entities in a Radius Part 1 (Proximity Check)
    Kill Entities in a Radius Part 2 (Physics Impulse)
    Kill Entities in a Radius Part 3 (Damage AI)
    Creating a Custom C++ Entity from Scratch – Part III
    Spawning through the Code Part 1
    Spawning through the Code Part 2
    Getting Accurate Placement Using Physics
    Spawning through the Editor
    Creating a Custom Lua Script for Our Entity
    Creating the Lua Entity Script
    Accessing Our Entity Script from C++
    Changing Our New Entity Script Properties
    Creating AI Behaviors in Flowgraph
    A Brief Introduction to Flowgraph
    Setting Up and Generating AI Navigation
    Creating Our Own AI Behavior in Flowgraph
    Creating a Custom Flownode from Scratch
    Creating the Node Class
    Adding Logic to Your Node Part 1
    Adding Logic to Your Node Part 2
    Adding Logic to Your Node Part 3
    Adding Logic to Your Node Part 4
    Testing Your Node Class in Game

    General
    Complete name : 01 Setting Up the Solution.mp4
    Format : Flash Video
    File size : 10.7 MiB
    Duration : 2mn 58s
    Overall bit rate : 505 Kbps

    Video
    Format : AVC
    Format/Info : Advanced Video Codec
    Format profile : Baseline@L3.0
    Format settings, CABAC : No
    Format settings, ReFrames : 3 frames
    Codec ID : 7
    Duration : 2mn 58s
    Nominal bit rate : 1 200 Kbps
    Width : 1 280 pixels
    Height : 720 pixels
    Display aspect ratio : 16:9
    Frame rate mode : Constant
    Frame rate : 25.000 fps
    Color space : YUV
    Chroma subsampling : 4:2:0
    Bit depth : 8 bits
    Scan type : Progressive
    Bits/(Pixel*Frame) : 0.052
    Writing library : x264 core 114 r1913 5fd3dce
    Encoding settings : cabac=0 / ref=3 / deblock=1:0:0 / analyse=0x1:0x111 / me=hex / subme=7 / psy=1 / psy_rd=1.00:0.00 / mixed_ref=1 / me_range=16 / chroma_me=1 / trellis=1 / 8x8dct=0 / cqm=0 / deadzone=21,11 / fast_pskip=1 / chroma_qp_offset=-2 / threads=12 / sliced_threads=0 / nr=0 / decimate=1 / interlaced=0 / constrained_intra=0 / bframes=0 / weightp=0 / keyint=250 / keyint_min=25 / scenecut=40 / intra_refresh=0 / rc_lookahead=40 / rc=abr / mbtree=1 / bitrate=1200 / ratetol=1.0 / qcomp=0.60 / qpmin=10 / qpmax=51 / qpstep=4 / ip_ratio=1.41 / aq=1:1.00

    Audio
    Format : AAC
    Format/Info : Advanced Audio Codec
    Format profile : LC
    Codec ID : 10
    Duration : 2mn 58s
    Channel(s) : 2 channels
    Channel positions : Front: L R
    Sampling rate : 48.0 KHz
    Compression mode : Lossy

    Screenshots

    packtpub - CryENGINE SDK Game Programming Essentials

    packtpub - CryENGINE SDK Game Programming Essentials

    packtpub - CryENGINE SDK Game Programming Essentials

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    packtpub - CryENGINE SDK Game Programming Essentials