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    OpenGL and GLSL fundamentals with C++ (practical course)

    Posted By: Sigha
    OpenGL and GLSL fundamentals with C++ (practical course)

    OpenGL and GLSL fundamentals with C++ (practical course)
    Video: .mp4 (1280x720, 30 fps(r)) | Audio: aac, 48000 Hz, 2ch | Size: 1.25 GB
    Genre: eLearning Video | Duration: 22 lectures (2h 22m) | Language: English

    Master the OpenGL and GLSL shading language - by writing code! Illustrated theory and practice (from basics to advanced).

    What you'll learn

    Learn OpenGL and GLSL
    Explore the modern rendering pipeline and shaders
    Feed the vertex data - to buffers (VBO) and setup the buffer formats
    Play with Shaders and GLSL
    Make fun procedural computer graphics
    Learn 3D transformations: rotation, scale and perspective projection
    Load and draw textures (sprites)
    Render the 3D geometry


    Requirements

    Basic C++ knowledge (Visual studio, XCode)
    No prior OpenGL or CG knowledge is required!

    Description

    Welcome to the OpenGL, GLSL and computer graphics course!

    It is practical and illustrated program, designed to give you a visual intuition and practical skills to program computer graphics using OpenGL, GLSL and C ++

    It is raw concentrated squeeze of OpenGL and GLSL knowledge (no "water"! no long talks that make you fall asleep)

    The course is designed to start from fundamentals - and move to advanced topics like shaders, matrices, transformations, GLSL language, raster effects, texturing and shading.

    In fact, the course is very easy to master. Because it is practical, visually illustrated and has code samples and live coding sessions.

    It's created to help you develop the visual intuition about 3D programming models (so I developed some beautiful illustrations and visualizations - just to show you how things work "under the hood")

    It will help you to build the proper mental models, patterns, and coding skills - to grasp the underlying concepts and internal elegancy of OpenGL machinery, as well as 3D math (because they're tricky)

    There are live coding sessions and you get the full access to the source code

    The course covers all important topics of modern OpenGL, such as:

    - geometry, and buffers, VBOs and VAOs

    - transformations and matrices, matrix hierarchy

    - shaders and GLSL

    - procedural art (and GLSL shaders-generated images)

    - texturing

    So feel free to explore it and I hope you'll enjoy it just as I did during its creation

    Who this course is for:

    Computer Graphics students
    OpenGL game developers
    Computer graphics enthusiasts
    Game developers

    OpenGL and GLSL fundamentals with C++ (practical course)


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