Udemy - Use Custom Inspectors in Unity to Speed Game Development
MP4 | Video: 1350x720 | 66 kbps | 44 KHz | Duration: 1 Hours | 122 MB
Genre: eLearning | Language: English
MP4 | Video: 1350x720 | 66 kbps | 44 KHz | Duration: 1 Hours | 122 MB
Genre: eLearning | Language: English
Game developers can make better assets for the Unity asset store with custom inspector, and speed up game development
For this tutorial you will be using Unity 5.2 but you can use any version you want since all Unity editors are built using what you’re about to learn also you will need to have a good understanding of C# and at least a small understanding of the GUI scripting (not to be mistaken with the UI system that is a implemented into your game since version 4.6) and Visual Studio (Online / Community / Code) or Mono Develop.
Create a custom inspector that you can use in a lot of different projects.
You go through the Unity Asset Store and buy a really great asset that has a deep and complex functionality but you find it really easy to use and the only thing to do is to click some buttons on the editor, check some checkboxes and drag some sliders, why is that?
Because it has custom inspectors implemented. With the custom inspector you can make complex behavior easy and then pass it on to your teammates or even sell it into the asset store, you can put all the complex functionality under the hood and let the people implement your code.
Make a custom inspector that can help your team to develop games faster:
Use buttons, sliders and other options to make your custom inspector.
Learn how to manipulate multiple game objects with the editors attached and edit them.
Learn to implement the code that is used to make the Unity editor itself.
Implement a custom inspector that will make your customers happy on the Asset Store.
For this tutorial you will be using Unity 5.2 but you can use any version you want since all Unity editors are built using what you’re about to learn also you will need to have a good understanding of C# and at least a small understanding of the GUI scripting (not to be mistaken with the UI system that is a implemented into your game since version
4.6) and Visual Studio (Online / Community / Code) or Mono Develop.