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    Programming Role Playing Games with DirectX by Jim Adams [Repost]

    Posted By: naag
    Programming Role Playing Games with DirectX by Jim Adams [Repost]

    Programming Role Playing Games with DirectX by Jim Adams
    Course Technology PTR; 1 edition | January 2, 2002 | English | ISBN: 1931841098 | 1104 pages | PDF | 20 MB

    How many times have you spent countless hours completely absorbed in conquering the latest role-playing game? Want to experience the thrill of creating your own captivating role-playing game? This book is your guide to doing just that. Covering everything that you need to create a role-playing game–working with graphics and combat engines, handling players, and making your game multiplayer-capable–this book provides a detailed look at the essential components of role-playing games. It begins with helpful information on story line development and design issues specific to role-playing games and then progresses to programming basics and RPG-specific gaming code. Finally, wrap up your project with valuable tips for promoting, marketing, and publishing your game.