Math in Houdini FX VOL 2 : Physical Parameters
Last updated 7/2021
Duration: 6h13m | .MP4 1280x720, 30 fps(r) | AAC, 44100 Hz, 2ch | 3.18 GB
Genre: eLearning | Language: English
Last updated 7/2021
Duration: 6h13m | .MP4 1280x720, 30 fps(r) | AAC, 44100 Hz, 2ch | 3.18 GB
Genre: eLearning | Language: English
Don't Worry, You will Love Math After Watching this course
What you'll learn
what is the matrix and for what we need it
Using Math for creating visual effects
using dot product inside houdini
using cross product in creating visual effects
Requirements
Houdini 15 Apprentice and above is required
Basic knowledge of Houdini UI
Description
In volume two of Math in Houdini training. We will continue exploring the big role of math in creating
visual effects
and controlling the
simulation behavior
and this time we will move to more advanced concepts and provide
cool projects
. I will explain one of most important physical parameter:
the gradient
. And show you how to use it in
rigging
and
collision
and give you wide idea about using gradient in different operations in Houdini also We will go in
depth with
matrices
and learn cool techniques using the matrix: it is the
“Frame of Reference”
you must know this magic secret about matrix. If you have many questions about
Quaternion parameter
, So we will dive into this concept and answer all questions with cool projects and we will see how to create
quaternion field
to effect
particles
motion and if you don’t know what is the
Vector 4
, we will have cool project about using vector 4 inside the
wire solver dynamics
. And I will show you how it to
build your own cloth simulation from scratch
, this part will give wide idea about how the dynamic solvers work and what is the
constraint
, gravity , and how the
collision
is calculated ….. and many other math topics. Thank you.
Who this course is for:
Houdini Users
Houdini fx users
3D Artist
TD Artist
FX Artist
3D generalist
3D student
More Info