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    Mastering Microcontroller: STM32-LTDC, LCD-TFT, LVGL (MCU3)

    Posted By: lucky_aut
    Mastering Microcontroller: STM32-LTDC, LCD-TFT, LVGL (MCU3)

    Mastering Microcontroller: STM32-LTDC, LCD-TFT, LVGL (MCU3)
    Duration: 7h 54m | .MP4 1280x720, 30 fps(r) | AAC, 44100 Hz, 2ch | 3.57 GB
    Genre: eLearning | Language: English

    Step by step guide to microcontroller based embedded graphics system , Interfacing, and building graphical UI using LVGL

    What you'll learn:
    Embedded graphics systems
    Interfacing RGB TFT LCD using MIPI DPI and MIPI DBI
    Interfacing SPI based TFT-LCD display and programming
    STM32 LTDC configuration and programming
    STM32 LTDC Layers programming
    Running LVGL on simulator and on STM32 microcontroller
    Using LVGL objects, widgets , styles , animations, menus,etc
    Step by step LVGL UI exercises
    Covering three major hardware development boards STM32F439 discovery , STM32F746 discovery and STM32F407+External LCD
    Register level step by step programming and demonstration

    Requirements:
    Basics 'C' or 'C++' programming knowledge
    Basic microcontroller knowledge

    Description:
    In this course, you learn the embedded graphics systems and programming part of it along with using  LVGL  for creating UI applications.
    In the first part of the course, you will learn,
    1. Basics of embedded graphics systems
    2. how to interface an LCD-TFT display to the microcontroller board.
    3. How to use the LTDC  peripheral of the STM32 microcontroller,
    4. How to communicate between the microcontroller and the TFT display using MIPI DPI and MIPI DBI
    5. Bare metal programming
    In this part you are going to write all the code, completely from scratch, that is using register-level programming.
    In  the second part, you will learn,
    1. Introduction to  LVGL ( an open-source graphics library for microcontrollers)
    2. Using LVGL in STM32 projects
    3. LVGL widgets and their usage, APIs
    4. Create UI application using LVGL
    5. Testing LVGL application on PC simulator and different STM32 development boards
    6. Student project
    In this course I will show you how you can create an embedded graphics application for 3 different boards simultaneously
    you can either use the STM32F429 Discovery board or STM32F74x Discovery board or you can use any STM32 board with external TFT LCD interfaced via the SPI interface.
    Please read the course description carefully and you may also watch free preview videos before enrolling in this course.

    Hardware requirements:
    If you want to test the code developed for target hardware, you would need any one of the below-mentioned board
    For more information please watch the preview videos above.
    1. 32F429IDISCOVERY Discovery kit with STM32F429ZI MCU  (Explained in the course)
    or
    2. 32F746GDISCOVERY Discovery kit (STM32F746NG MCU)   (Explained in the course)
    or
    3. STM32F7508-DK Discovery kit with STM32F750N8 MCU
    or
    4. STM32F4DISCOVERY Discovery kit with STM32F407VG MCU + External ILI9341 TFT-LCD interfaced via SPI  (Explained in the course)
    or
    5. Any stm32 board + External ILI9341 TFT-LCD interfaced via SPI
    6. USB logic analyzer (Optional )
    7. Jumper wires if you are using hardware option 4 or 5
    Note: LVGL applications can be tested on a PC simulator without the need for any target hardware.

    Software requirements:
    STM32CUBEIDE

    Who this course is for:
    Anyone who wants to learn and apply embedded systems programming

    More Info

    Please check out others courses in your favourite language and bookmark them
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