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    Make Mobile VR Games in Unity with C# for Google Cardboard (2017)

    Posted By: ParRus
    Make Mobile VR Games in Unity with C# for Google Cardboard (2017)

    Make Mobile VR Games in Unity with C# for Google Cardboard (2017)
    WEBRip | English | MP4 + Project files | 1910 x 1080 | AVC ~421 kbps | 30 fps
    AAC | 192 Kbps | 48.0 KHz | 2 channels | ~14.5 hours | 4.54 GB
    Genre: eLearning Video / Development, Programming

    Learn to code in .NET's C# from scratch. Make virtual reality games in Unity. Google Daydream for Cardboard.
    After a false-start in the 1980s, it's finally time for VR to shine. Facebook famously bought Oculus for $2bn in 2014, and now several major headsets are on the market (Oculus Rift, Sony's PlayStation VR, HTC Vive and more). This course is focused on mobile VR, which has a huge uptake via Google Cardboard and Gear VR.

    Major game engines such as Unity and Unreal are now supporting VR, and the computer power required to drive VR is finally affordable. Today we have some great platforms to work with including Oculus Rift, Google Project Cardboard, and Samsung Gear VR.

    Access to this course comes with an optional, free community site where you can share games and 3D models, as well as connect with 1000s of other friendly students.

    What Will I Learn?

    You will learn about the current VR offerings, explore their fundamental capabilities and requirements. You'll then learn basic coding in C#, and brush-up your vector maths. From there we'll build Shoot Hoop, which as a bonus is Oculus Rift compatible. Finally we'll make a fun game for Google Project Cardboard - all using the free game development software Unity.

    This course is for beginner to intermediate students of Unity and C#. No prior programming or Unity knowledge is required, and any experience you have will only help.

    The free game engine Unity has the largest market share in indie games for a reason, it's modern and easy to use

    Why Learn This Now?

    All these new devices will need apps, and there's only one chance to be first in a particular space. Furthermore there are already millions (yes millions) of existing owners of Cardboard devices, and early Oculus Rift orders are very strong.

    Please note that to build to iOS devices for Google Cardboard you will need access to a Mac running a recent version of XCode. We're are focused on mobile VR for iOS and android. An Oculus Rift is optional, but not required for the course. Hand controllers are not currently covered in the course.

    In addition you can re-apply your knowledge to create apps for both the iOS and Android app store, which already have hundreds of VR apps. Now is just the right time to join them.

    Who Are You To Teach Us?

    Ben has already co-created the most popular game development courses on Udemy. Sam is a highly qualified computer scientist from Cambridge University. We're confident that we can help you build the skills in VR you need to get started.

    The VR wave is about to come in, and I'd love you to be on it with us.

    Samuel Pattuzzi & Ben Tristem

    Who is the target audience?

    Complete beginners to programming.
    Students with no prior Unity knowledge.
    C# programmers transferring to VR.
    Unity Developers wanting to get ahead of the game.
    This course is NOT yet ideal for advanced developers looking to deploy to PlayStation VR, or HTC Vive.


    Introducing VR & Comparing Devices
    27:22
    Promo Video & Games List
    Preview
    02:29
    How to Share in the Discussions
    00:17
    Welcome To The Course
    Preview
    01:23
    The Top 5 VR Platforms Compared
    10:18
    Where to Dive in
    02:47
    Installing Unity
    09:09
    Section End QUIZ
    4 questions
    Section 1 Wrap-Up
    00:59

    Go Home - Programming in C#
    02:37:48
    "Go Home" Game Introduction
    01:11
    Game Design Document
    05:08
    Scripts in Unity
    08:49
    Writing to the Console
    Preview
    11:28
    Declaring and Assigning Variables
    14:10
    Math Operations on Variables
    09:00
    Booleans and if statements
    13:40
    Mid-section Quiz
    10 questions
    Recapping the Basics
    01:06
    Methods and User Input
    10:56
    Vectors for Position and Movement
    06:52
    Vectors, Classes and Objects
    Preview
    11:23
    Declaring Your Own Classes
    12:41
    Updating Shared Variables
    09:25
    Mid-section Quiz
    9 questions
    Recapping Objects, Classes and Methods
    00:50
    Don’t Repeat Yourself with Functions
    16:49
    How to Speak Like a Programmer
    13:13
    Debugging Small Programs
    10:23
    End of section Quiz
    8 questions
    Section 2 Wrap-Up
    00:44

    Shoot the Hoop - 3D Game
    03:55:51
    "Shoot the Hoop" Game Introduction
    Preview
    01:12
    Game Design Document Recap
    03:10
    Creating a 3D Scene
    09:13
    Rigidbody Physics
    06:19
    Smart Copies with Prefabs
    07:04
    Instantiating Prefabs in Code
    08:12
    Adding Velocity to the Ball
    09:49
    Rotating the Camera in Code
    07:43
    Taking Mouse Input
    06:04
    Creating a Camera Gimbal
    08:19
    Controlling the Camera Gimbal
    09:16
    Setting the Ball Spawn Location
    10:35
    Mid-section Quiz
    10 questions
    Getting the Look Direction
    07:14
    Collisions in Code
    08:08
    Keeping Score Globally
    12:51
    Using Multiple Scenes
    09:10
    Creating Menu Screen UI
    12:13
    UI Text and Fonts
    07:39
    UI Buttons and Code
    08:32
    Timing and Triggering Events
    08:19
    Updating UI Text to Show Score
    13:32
    Persisting Data Between Scenes
    10:53
    Mid-section Quiz
    10 questions
    Converting to Oculus Rift
    04:58
    UI for the Oculus Rift
    08:37
    Importing Assets to Build Levels
    09:46
    Using Triggers to Detect Scoring Baskets
    Preview
    13:32
    Audio and Music
    05:02
    Triggering Sounds in Code
    07:36
    End of section Quiz
    6 questions
    Section 3 Wrap-Up
    00:53

    Squashy Toad - Google Cardboard
    07:13:03
    Becoming an Android Developer
    12:34
    Building an Unity Android Project
    10:11
    Android Quiz
    3 questions
    Becoming an iOS Developer
    10:30
    Building an Unity iOS Project
    08:43
    iOS Quiz
    3 questions
    Setup a VR Camera
    07:53
    UI in VR Environments
    13:18
    Interacting with Buttons in VR
    Preview
    11:02
    Google VR Spatial Audio Sources
    08:48
    Avoiding Motion Sickness
    11:16
    Debugging Vectors in Unity
    13:27
    Advanced Vector Manipulation
    12:21
    Jumping Only When Grounded
    13:03
    Tile-based Terrain
    17:22
    Mid-section Quiz
    10 questions
    Procedurally Generated Terrain
    17:08
    Generating Infinite Terrain
    09:29
    Scaling Down or Up
    13:24
    Creating Nested Prefabs
    13:52
    Moving Cars with Kinematic Colliders
    15:31
    Spawning Cars Randomly
    11:26
    Understanding Bell Curves
    12:32
    Simulating Random Traffic
    11:59
    Moving Rigidbodies Smoothly
    11:25
    Count-based Grounding Checks
    12:22
    Double and Triple Hop Jumping
    08:52
    Mid-section Quiz
    10 questions
    Understanding 3D Rotation
    13:40
    Creating Rotations from Vectors
    13:27
    HUD UI and Level Reload
    11:54
    Lethal Objects and Death Notification
    14:06
    Pausing Game Mechanics
    08:49
    Garbage Collecting GameObjects
    10:33
    Enums for Labeled Numbers
    13:56
    Locking the Cursor
    04:38
    Basic Performance Benchmarking
    11:43
    Performance Optimization Loop
    08:49
    Mid-section Quiz
    10 questions
    Unity Profiler on Mobile
    13:26
    Challenge - Add Level Audio
    09:10
    Spawning and Destroying Lanes
    10:24
    End of section Quiz
    3 questions

    Continuing Your GameDev Journey
    05:09
    Course Wrap-up
    01:11
    BONUS LECTURE - Our Other Courses
    03:58

    also You can watch my other last: Programming-posts

    General
    Complete name : 061 Interacting with Buttons in VR.mp4
    Format : MPEG-4
    Format profile : Base Media / Version 2
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    File size : 48.4 MiB
    Duration : 11 min 2 s
    Overall bit rate mode : Variable
    Overall bit rate : 613 kb/s
    Encoded date : UTC 2016-10-07 09:39:23
    Tagged date : UTC 2016-10-07 09:39:23
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    Language : English
    Encoded date : UTC 2016-10-07 09:39:23
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    Screenshots

    Make Mobile VR Games in Unity with C# for Google Cardboard (2017)

    Make Mobile VR Games in Unity with C# for Google Cardboard (2017)

    Make Mobile VR Games in Unity with C# for Google Cardboard (2017)

    Make Mobile VR Games in Unity with C# for Google Cardboard (2017)

    Make Mobile VR Games in Unity with C# for Google Cardboard (2017)

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    when links are dead or want any repost

    Make Mobile VR Games in Unity with C# for Google Cardboard (2017)