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    PacktPub: Learning Path - JavaScript Patterns (2016)

    Posted By: ParRus
    PacktPub: Learning Path - JavaScript Patterns (2016)

    PacktPub: Learning Path - JavaScript Patterns (2016)
    WEBRip | English | MP4 | 1280 x 720 | AVC ~449 kbps | 30 fps
    AAC | 128 Kbps | 44.1 KHz | 2 channels | 07:50:12 | 3.07 GB
    Genre: eLearning Video / Development, Programming

    A strong understanding of programming languages helps you to deliver functional solutions quickly, and will reduce your usage of third-party ‘utility’ dependencies like jQuery or lodash. This essential collection of design patterns and best practices will help build your overall understanding of JavaScript as a language, helping you confidently and quickly deliver robust, scalable web applications.
    Prerequisites: A firm understanding of JavaScript and JavaScript (ES5) syntax

    Resources: Code downloads and errata:

    Learning Object Oriented JavaScript

    Learning JavaScript Data Structures and Algorithms

    JavaScript Design Patterns 20 Patterns for Advancing Your JavaScript Skills

    Mastering JavaScript Design Patterns: A Practical Introduction to Building Better Applications

    JavaScript High Performance

    This path navigates across the following products (in sequential order):

    Learning Object Oriented JavaScript (2h 47m)

    Learning JavaScript Data Structures and Algorithms (3h 15m)

    JavaScript Design Patterns 20 Patterns for Advancing Your JavaScript Skills (1h 1m)

    Mastering JavaScript Design Patterns: A Practical Introduction to Building Better Applications (2h 10m)

    JavaScript High Performance (2h 40m)

    Chapter 1 : Learning Object Oriented JavaScript
    Setting Up the HTML and CSS
    Knowing When the Document is Loaded
    Understanding What Objects Are
    The Difference between Browsers
    Tying Up Loose Ends
    Building with Objects
    Scoping for Your Scope: ‘this’ not ‘that’
    Constructing a Constructor
    Reusing Objects
    Creating Methods with the Prototype
    Augmenting Built-in Objects
    Static Properties and Methods
    Moving Our Code into a Namespace
    Functions that Have Functions
    Inheriting Your Parents' Belongings
    Creating a Polyfill for Object.create
    Overriding Properties and Methods
    Creating an Alarm Clock
    Turning DIVs into Editable Content in HTML5
    Listening to Events
    Setting the Alarm Time Dynamically
    Dispatching Events
    Custom Callbacks
    Chapter 2 : Learning JavaScript Data Structures and Algorithms
    The Course Overview
    What Are Data Structures and Algorithms?
    Why Use Data Structures in JavaScript?
    Course Format and Datasets Contexts
    Introduction to Arrays
    Exploring Linked Lists
    Introduction to Sets
    All about Queues
    Exploring Stacks
    Introduction to Binary Trees
    Exploring Graphs
    Describing Algorithms with Big-O Notation
    Pathfinding Algorithms
    Sorting
    Searching
    Chapter 3 : JavaScript Design Patterns 20 Patterns for Advancing Your JavaScript Skills
    The Course Overview
    The Problem with the Global Scope
    Moving to One Object and Namespace
    The Module Design Pattern
    The Module Reveal Pattern
    Controlling the Global Access Completely
    The Singleton Design Pattern
    The Factory Design Pattern
    The Abstract Factory Design Pattern
    The Builder Design Pattern
    The Builder Design Pattern Continued
    The Prototype Design Pattern
    Abstracting Our Singleton
    The Adapter Design Pattern
    The Composite Design Pattern
    The Decorator Design Pattern
    The Fly Weight Design Pattern
    The Façade Design Pattern
    Getting Things Working Again
    The Bridge Design Pattern
    The Proxy Design Pattern
    The Chain of Responsibility – Part 1
    The Chain of Responsibility – Part 2
    The Observer Design Pattern – Adding and Dispatching Events
    The Observer Design Pattern – Removing Events
    The State Design Pattern
    Chapter 4 : Mastering JavaScript Design Patterns: A Practical Introduction to Building Better Applications
    The Course Overview
    Software Design Patterns and Antipatterns
    JavaScript Patterns Specifics
    Bootstrapping the Project
    Adding the Play Functionality
    Encapsulating Information
    Abstracting Manipulation with DOM Events and Elements
    Creating an Adapter to Set Intervals Using Seconds
    Using Different Ways to Match Conditions
    Modularizing the Application Using Namespaces
    Modularizing the Application Using AMD and Require.js
    Communication Between Modules
    ES6 Modules
    Decoupling the Tracks Queue from the Tracks Player
    Treating Each Track as a Separate Component
    Adding the PubSub Functionality to Tracks
    Enabling Track Play and Highlighting the Active Track
    Decoupling the Track Model from the View
    Formatting Track Time: Two-way Data Binding
    Adding a Few Types of Tracks
    Implementing Track Removal
    Iterating Over Tracks Using a Generator
    Iterating Over Tracks Using an Iterator
    Adding Nested Tracks and Displaying Them
    Fixing the Queue to Work with Nested Tracks
    Creating the Server Using Node.js
    Returning the Tracks Queue from the Server
    Loading Tracks from the Server
    Replacing Callbacks with Promises
    Binding a Function to a Custom Context
    Loading Tracks' Additional Data from the Server
    Caching Data Loaded from the Server
    Checking for Track Data with a Fallback
    Storing Common Tracks Data in Shared Objects
    Adding Different Skins for the Player Header
    Improving Testability by Inversion of Control
    Forcing Function Argument Types
    Fixing Models to Support Any String as Attribute Name
    Chapter 5 : JavaScript High Performance
    Course Overview
    Caching Your Scripts
    Creating a Cache Buster
    Minifying Your Output
    Always Declare Your Variables
    Creating Location References
    Condensing var Definitions
    Comparing Explicitly When Appropriate
    Using String Accumulator-style
    Building Strings with Arrays
    Avoiding eval for Object References
    Talking to Functions
    Avoiding eval
    Reducing the Use of Anonymous Functions
    OOP – Defining Class Methods and Properties
    Picking the Right Loop for the Task
    Simplifying Your Loops – Round 1
    Reducing the Loop Footprint
    Loops, Arrays, and Memory Leaks
    Preallocating Size to an Array
    Avoiding the Unnecessary
    Putting Code Where It Should Be
    Clearing Circular References
    Using Less Events to Do More
    Trading Smoothness for Speed
    Clearing Memory Leaks by Always Clearing Intervals
    How to Avoid Running Multiple Intervals
    Reducing DOM Calls
    Reducing Document Reflows
    Making It Animate Smoothly
    Changing Classes and Not Styles
    Adding Scripts as You Need Them Dynamically
    Cutting Traveling with HTML5 Validation
    Moving Data Processing to the Client Side
    What Data Types to Use?
    Caching Data
    The Issue with Working Directly with HTML Collections
    Converting Collection Objects into Arrays
    FPS and High Resolution Time – HRT
    JavaScript Profiling and Memory Leaks

    Release Date: September 2016
    More Info: Salepage


    also You can watch my other last: Programming-posts

    General
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    Screenshots

    PacktPub: Learning Path - JavaScript Patterns (2016)

    PacktPub: Learning Path - JavaScript Patterns (2016)

    PacktPub: Learning Path - JavaScript Patterns (2016)

    PacktPub: Learning Path - JavaScript Patterns (2016)

    PacktPub: Learning Path - JavaScript Patterns (2016)

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    PacktPub: Learning Path - JavaScript Patterns (2016)