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    Lynda - Unity 2017: Architectural Visualization

    Posted By: U.N.Owen
    Lynda - Unity 2017: Architectural Visualization

    Lynda - Unity 2017: Architectural Visualization
    Size: 622 MB | Duration: 2h 21m | Video: AVC (.mp4) 720p | Audio: AAC 48KHz 2ch | Subtitles
    Genre: eLearning | Level: Intermediate | Language: English

    Want to explore architectural models like you do video games? Learn to create architectural visualizations in Unity 2017, the free and full-featured game engine that enables you to turn 3D models into interactive experiences deployed across web, desktop, mobile, TV, consoles, and more. This project-based course takes you step-by-step through the development of an immersive environment for Frank Lloyd Wright's famous Fallingwater, named "the best all-time work of American architecture" by the American Institute of Architects. Instructor Scott Onstott starts with a SketchUp model that he cleans up and imports into Unity, where he creates the first-person and third-person characters and cameras needed to explore the model. Then he shows how to improve the building's appearance by sculpting and texturing the surrounding landscape, and populating it with trees, moving grass, and flowing water. Next, he demonstrates how to animate and script doors so they automatically open as the character approaches. Then real-time lighting is baked into textures for greater efficiency and an overview map is added to keep the player oriented within the overall floorplan. Finally, Scott tests and deploys the final interactive visualization for desktop and the web. No plugins are required to view the results! Follow along to build your own version of the project and strengthen your Unity skills.

    * Importing a model
    * Creating a first-person and third-person characters
    * Scripting the walk
    * Swapping characters
    * Adjusting lighting
    * Sculpting terrain
    * Painting textures
    * Refining materials
    * Animating doors that open and close
    * Configuring an overview map
    * Baking lighting into textures
    * Deploying the game to different platforms


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