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    Kitbashing Interiors

    Posted By: lucky_aut
    Kitbashing Interiors

    Kitbashing Interiors
    Published 10/2024
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
    Language: English | Duration: 1h 17m | Size: 1.39 GB

    Creating detailed and aesthetically coherent enviroments in Unreal Engine.

    What you'll learn
    How to design interior enviroments in Unreal Engine that are aesthetically coherent and realistic
    How to establish quality look development for a given interior space, using lighting and post processing best proctices.
    Kitbashing assets in an intentional way that breathes life into an enviroment.
    Managing assets and project outliner/files during the kitbashing process.
    Numerous techniques to aid in the kitbashing process, using proper scale, methods for manipulating assets, and transfering them across and within projects.

    Requirements
    Basic Understanding of Unreal Engine. Viewport controls, content browsing, project init, ect.

    Description
    This course reveals the specific workflows and methodologies employed by the AiAngel project to create origional and immersive interior enviroments in Unreal Engine, while also leveraging readily availble assets from the Unreal marketplace.Kitbashing pre-existing asset packs can be a jumbled and aimless task, but with this course you'll see ways to create detailed origionality out of the endless combinations of assets available to us. To prove this claim, the course uses only a couple FREE asset packs from the Unreal Marketplace to create the resulting "Hacker Room". A finished product with an aesthetically coherent style and immersive feel to it.The course is over an hour long and is taught by Angelica. Its split into 5 sections that flow togather, each covering several topics:Intro, Asset Overview, Project Setup, Scale Refference, Blocking Out, Placing Landmark Assets.Editing major surface materials, Placing Medium Scale Assets, Set Dressing Best Practices, World Outliner ManagementSmall Asset Placement, Blending Detail, Utilizing Decals, Material EditingLighting Foundations, World Scale, Charecter Lighting, Refining DetailsPost Processing in-depth, Accent Detail Methods, Kitbashing Large Assets, Final Refinements, Project Cleanup, Project Management.The video sections are in 2K resolution for full readability of on-screen text, and the default single monitor layout is used for the Engine UI. Cuts are made throughout the enviroment creation process to keep the infromation condensed and meaningful. On-screen labels are overlayd to facilitate scrubbing of the videos to find the specific topics mentioned above.

    Who this course is for
    Beginner Unreal Engine Users
    Intermediate Unreal Engine Users
    Unreal Engine Archvis Learners
    Unreal Engine Game Developers
    Unreal Engine Virtual Charecter Specialists
    Unreal Engine Virtual Producers