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    Godot Engine The Ultimate Inventory System and UI Course

    Posted By: BlackDove
    Godot Engine The Ultimate Inventory System and UI Course

    Godot Engine The Ultimate Inventory System and UI Course
    Genre: eLearning | MP4 | Video: h264, 1280x720 | Audio: AAC, 48.0 KHz
    Language: English | Size: 4.22 GB | Duration: 10h 3m


    Learn to create extensive user interfaces and dynamic data systems with Godot by building an Inventory Screen!

    What you'll learn
    How to implement an inventory and character system and UI from scratch
    Complex user interfaces with Godot, EVERYTHING about making user interfaces with Godot
    Advanced interface programming with GDScript
    Godot Nodes and Scenes fundamentals. Understand what are Godot's Game Objects and Components in depth.
    Godot Control Nodes and UI fundamentals including margins, anchors, layouts, responsive layouts, aspect ratios and more
    How to create an infinite scrolling grid of items, how to split it by pages and how to animate it dynamically
    How to structure the Data Model of an inventory and equipment system, separating items by categories and creating groups of categories,
    How to understand Godot's Container Nodes, Automatic UI Placement and Size Flags
    ow to create Equippable Item slots that accept configurable categories of items and show the items equipped in these slots
    How to create and expand custom Scriptable Objects (Custom Godot's Resources) with different attributes for items and equipment
    Godot's scripting language, GDScript, including the Observer pattern with GDScript's Signals in details, with a sample Traffic Light project
    How to handle and sync One Handed and Two Handed items, while automatically unequipping items if both hands are equipped
    How to create pickable items, dynamically add them to the inventory and list them in the inventory screen, in the correct category

    Requirements
    At least Godot 3.4.3
    Basic Programming Logic and Fundamentals (Control Flow, Variables, etc)
    No prior experience with Godot, everything about Godot is taught in this course
    Description
    In this game development course with 98 byte sized videos, with a total of 10 hours of video content, you'll learn how to use the Godot Engine and Editor to create an Inventory System and Inventory UI (User Interface) that is fully dynamic, with scriptable object items and a central database of items (using Godot's Resources). The inventory system has support for multiple item categories, category groups, dynamic scrolling animations, equippable slots (example: main hand and off hand) and more.

    The inventory system you are going to create is inspired by the Zelda Breath of the Wild inventory screen, and can be used in RPG, FPS, Adventure, Point-and-Click games and more, basically, any games where the player can acquire and keep track of items in different categories.

    This is a MASTERCLASS about creating User Interfaces, Custom Systems, Custom Dynamic Data and Dynamic Interfaces with Godot. Not only data, it's a masterclass about Godot's Resource system.

    This course gives you all the knowledge and the power to build responsive user interfaces with Godot, you will also learn how to make Dynamic Systems that use Dynamic Data using your own Data Model and Scriptable Objects.

    You are also going to learn how to create your own extendable and expandable Godot's Game Objects and Components with custom Nodes, Scenes and Scripts. You are going to learn how to create custom Godot's Resources and how to mix and match Dynamic and Static data.

    In a single paragraph

    You are going to learn EVERYTHING there is about creating complex User Interfaces with Godot, from scratch, as well as coding and adding behavior to those interfaces, creating truly dynamic UI screens and components.

    (Almost) everything that you are going to learn

    Godot Nodes and Scenes fundamentals. Understand what are Godot's Game Objects and Components in depth.

    Godot Control Nodes and UI fundamentals including margins, anchors, layouts, responsive layouts, aspect ratios and more

    How to understand Godot's Container Nodes, Automatic UI Placement and Size Flags

    How to create Big User Interface Screens with Godot that are also responsive for different screen sizes and aspect ratios.

    How to create your own custom UI widgets, expand and inherit them (custom Control Nodes and Scenes)

    How to create an infinite scrolling container and grids of items, how to split it by pages and how to animate it dynamically

    How to structure the Data Model of an inventory and equipment system, separating items by categories and creating groups of categories, for example, listing One Handed Weapons and Two Handed Weapons under a Weapons group, while keeping the One and Two Handed classifications

    How to have and list multiple pages of items under the same category

    How to create User Interface that uses both Dynamic and Static data

    How to create Equippable Item slots that accept configurable categories of items and show the items equipped in these slots

    How to display item and equipment attributes

    How to create and expand custom Scriptable Objects (Custom Godot's Resources) with different attributes for items and equipment

    Godot's scripting language, GDScript, including the Observer pattern with GDScript's Signals in details, with a sample Traffic Light project

    How to write custom GDScript Signals, connect to them and emit them

    Advanced user interface coding with GDScript

    How to handle and sync One Handed and Two Handed items, while automatically unequipping items if both hands are equipped

    How to create pickable items, dynamically add them to the inventory and list them in the inventory screen, in the correct category

    And more!

    Course Structure

    This course is divided as

    98 byte sized videos, 10 hours in total

    Godot fundamentals

    Creating the user interface with the Godot Editor

    Planning the inventory system data model

    GDScript Crash Course

    Programming everything with GDScript

    In the programming section, I explain the reasoning behind each line of code, so expect lots of drawings.

    Godot Version

    This course uses Godot 3.4.3. Since Godot 4 builds upon the fundamentals of Godot 3, this course is long lasting, you are not going to get something that will get deprecated. All of the knowledge is transferable, especially on how to build UIs and structure the data models.

    Godot 4 is still too unstable and susceptible for breaking changes. When Godot 4 stable release comes out, I'll record upgrade and migration videos, this way you are going to learn twice as much.

    Target Audience

    This course is intended for all audiences, the only requirement is to know a bit of programming logic. You don't need to know Godot before starting this course.

    Trailer music from ZapSplat

    Who this course is for
    People interested in getting started with Godot from scratch, and that want to go beyond the basics
    Godot users that want to get better with making UI and screens with Godot
    Developers that want to make Complex and Dynamic User Intefaces
    Godot users that want to learn about Scriptable Objects and Resources in depth
    Godot users that want to learn how to make advanced game systems with dynamic data
    Users from other engines that want to get started with Godot
    Game developers that need to learn how to create inventory systems
    Godot users that want to learn how to create custom Scenes and Nodes in depth
    Godot users that want to learn GDScript in-depth