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    SpicyMags.xyz

    Game Math and Physics Basics in 2D

    Posted By: lucky_aut
    Game Math and Physics Basics in 2D

    Game Math and Physics Basics in 2D
    Duration: 8h 9m | .MP4 1280x720, 30 fps(r) | AAC, 44100 Hz, 2ch | 4.89 GB
    Genre: eLearning | Language: English

    Learn Useful Computer Game Math

    What you'll learn:
    describe unit vectors
    describe vectors in general
    describe scalars
    describe distance
    describe speed
    describe velocity
    understand coordinate transformations
    describe world space
    describe object space
    describe forces
    describe acceleration
    describe displacement
    describe the z axis in unity vividly
    describe rotations
    work with square roots as needed
    describe vector components
    describe magnitudes
    describe motion on a circle
    understand angles
    add vectors
    subtract vectors
    multiple vectors by scalars
    find unit vectors
    find vectors of a desired magnitude and direction
    understand weighted averages
    describe average speed
    describe average velocity
    and many others!

    Requirements:
    It's helpful to have the latest version of the Unity installed.
    You should already know how to work with signed numbers.
    You should already have seen the concept of a two dimensional coordinate space.

    Description:
    1. Friends, please take the time to review the curriculum carefully before buying so you can see exactly whether this is the right course for you. Please do not join until you have completed this step.
    2. Please watch the free preview videos so you can see whether the presentation style works for you. Please remember  I am just one person, and I make my videos often after I have been working for many hours already.  Please do not join until you have completed this step.
    3. If something needs fixing, please let me know. Again, I'm just one person and not a big team of people. I will try to fix it as quickly as possible. Thank you.


    Course Overview: 
    1. This course is for those who already know how to make a simple 2D project in unity. I'm assuming you can figure out how to do this. Please remember, however, that using Unity is NOT the main objective of this course.
    2. This course focuses only on two dimensional math and physics concepts related to game programming.
    3. In some of the videos you see how to use unity.
    4. In some of the videos I use physical demonstrations to illustrate mathematical concepts related to game development.
    5. In some of the videos I write by hand on paper because this is faster than writing on the computer screen.
    6. You should be mentally prepared to work with square roots, vectors and units of various kinds like m/s and m/s^2 and kg.
    7. I draw a lot in this course to illustrate various vector concepts. In other words, I use a variety of teaching methods.
    8. There are a variety of exercises placed throughout the videos. Please try to complete every exercise. Practice, of the right kind, counts!:)
    9. These videos focus primarily on understanding the concepts of vectors, distances, angles, transformations, speeds, velocities, accelerations, forces, and related concepts.
    10. You should already be able to solve basic linear equations like 2+4+x=10  and you should understand how to compare numbers with ratios, as in 10kg/2kg. I do, however, still explain these too.
    11. Please be sure to read the curriculum with meticulous care before enrolling so you can be sure this is truly the right course for you.
    12. If you are already a great physics/math expert, please do not join this course. It will not help you.
    13. For the hearing-impaired, closed-captions are added automatically. I do not have control over those, so they might not be perfect.
    14. Thank you for reading, and see you inside!

    Who this course is for:
    This is a course for those are interested in understanding the mathematics of 2D game development.
    This is a course for those who are interested in understanding the basic physics of 2D game development.

    More Info