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    Game Physics - Introducing Gravitation & Rotation in Unity

    Posted By: ParRus
    Game Physics - Introducing Gravitation & Rotation in Unity

    Game Physics - Introducing Gravitation & Rotation in Unity
    WEBRip | English | MP4 | 1280 x 720 | AVC ~522 kbps | 30 fps
    AAC | 192 Kbps | 48.0 KHz | 1 channel | ~5 hours | 1.53 GB
    Genre: eLearning Video / Development, Programming

    Learn to build your own game physics engine. By the end of this mini-course course you will have gained confidence in translating theories of physics into working game code. I will be teaching using Unity 3D free as the example game engine. I expect you to have some experience with both Unity 3D, and C# before starting this course. If you don't then check out my Complete Unity Developer course.
    Why would you take this course?

    To understand game physics better.
    Practice creating your own physics components.
    Improve your knowledge of Newtons Laws of Motion.
    There is a thriving community, and we will be providing our usual world-class support that our students have come to expect.

    Note: access to this course comes with an optional, free community site where you can share games and 3D models, as well as connect with other students.

    Who is the target audience?

    This course is ideal for you if you're running into the limits of your game engine's physics.
    If you are not confident in how your game engine's physics works "under the hood", this course will give you that insight.
    This course is probably not for you if you're a physics PhD, who is already confident in coding!

    also You can watch my other last: Programming-posts

    General
    Complete name : 27.Applying Torque To Rigidbodies.mp4
    Format : MPEG-4
    Format profile : Base Media
    Codec ID : isom (isom/avc1/mp42)
    File size : 45.1 MiB
    Duration : 11 min 2 s
    Overall bit rate mode : Variable
    Overall bit rate : 571 kb/s
    Encoded date : UTC 2015-07-14 10:19:33
    Tagged date : UTC 2015-07-14 10:19:33

    Video
    ID : 1
    Format : AVC
    Format/Info : Advanced Video Codec
    Format profile : Baseline@L3.1
    Format settings, CABAC : No
    Format settings, ReFrames : 3 frames
    Codec ID : avc1
    Codec ID/Info : Advanced Video Coding
    Duration : 11 min 2 s
    Bit rate : 522 kb/s
    Maximum bit rate : 6 765 kb/s
    Width : 1 280 pixels
    Height : 720 pixels
    Display aspect ratio : 16:9
    Frame rate mode : Constant
    Frame rate : 30.000 FPS
    Color space : YUV
    Chroma subsampling : 4:2:0
    Bit depth : 8 bits
    Scan type : Progressive
    Bits/(Pixel*Frame) : 0.019
    Stream size : 41.2 MiB (91%)
    Writing library : Zencoder Video Encoding System
    Encoded date : UTC 2015-07-14 10:18:33
    Tagged date : UTC 2015-07-14 10:19:33
    Color range : Limited
    Color primaries : BT.709
    Transfer characteristics : BT.709
    Matrix coefficients : BT.709

    Audio
    ID : 2
    Format : AAC
    Format/Info : Advanced Audio Codec
    Format profile : LC
    Codec ID : 40
    Duration : 11 min 2 s
    Bit rate mode : Variable
    Bit rate : 48.0 kb/s
    Maximum bit rate : 54.5 kb/s
    Channel(s) : 1 channel
    Channel positions : Front: C
    Sampling rate : 44.1 kHz
    Frame rate : 43.066 FPS (1024 spf)
    Compression mode : Lossy
    Stream size : 3.70 MiB (8%)
    Encoded date : UTC 2015-07-14 10:18:32
    Tagged date : UTC 2015-07-14 10:19:33
    Screenshots

    Game Physics - Introducing Gravitation & Rotation in Unity

    Game Physics - Introducing Gravitation & Rotation in Unity

    Game Physics - Introducing Gravitation & Rotation in Unity

    Game Physics - Introducing Gravitation & Rotation in Unity

    Game Physics - Introducing Gravitation & Rotation in Unity

    Game Physics - Introducing Gravitation & Rotation in Unity

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    Game Physics - Introducing Gravitation & Rotation in Unity