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    Low poly game assets using Blender 2.8 & Substance Painter

    Posted By: Sigha
    Low poly game assets using Blender 2.8 & Substance Painter

    Low poly game assets using Blender 2.8 & Substance Painter
    .MP4 | Video: 1280x720, 30 fps(r) | Audio: AAC, 48000 Hz, 2ch | 2.64 GB
    Duration: 3.5 hours | Genre: eLearning Video | Language: English

    Modeling and texturing low poly game assets using Blender 2.8 and Substance Painter


    What you'll learn

    Get comfortable working in Blender 2.8
    Low poly game assets modeling in Blender 2.8
    Unwrapping low poly game assets in Blender 2.8
    Transferring UV map between similar models/meshes or objects
    Exporting low poly game assets from Blender 2.8 for texturing in Substance Painter
    Get comfortable in using Substance Painter
    Detailed texturing of low poly game assets in Substance Painter
    Creating layers of textures in Substance Painter to give a look of high poly assets

    Requirements

    Familiarity with 3D in general and some familiarity with Blender will be an asset but not mandatory. The course explains all steps whether working in Blender or Substance Painter.

    Description

    For games polygon count is important and the lesser it is, the better. But we need to have game assets that look detailed in terms of textures without having high polygon count.

    In this course, together we'll learn how to achieve the look of high poly game assets using Substance Painter while we'll build low poly game assets in Blender 2.8.

    In Blender 2.8, we'll:

    Learn to use Blender 2.8 and common keyboard shortcuts

    Model low poly game assets using different modeling techniques i.e. inset, extrude, bevel

    Make use of Blender modifiers to make modeling process easy

    Uv-unwrap low poly game assets

    Transfer uv-map between similar 3d models

    We'll spend a lot of time in Substance Painter to create:

    Base texture details

    Roughness, normal and height information

    Scratches, edge wear, dirt and rust

    Together, we'll model & texture three game assets:

    Wooden Skid

    Barrel

    Traffic cone

    By the end of this, you'll be able to use Blender 2.8 and Substance Painter to create your own low poly game assets.

    While in terms of modeling, course is targeted at beginners, training on substance painter is useful for artists of all levels.

    Who this course is for:

    The course is intended for you if you are interested in becoming a game artist with a focus on modeling and texturing low poly game assets
    If you use/intend to use Blender 2.8 & Substance Painter as main tools for modeling & texturing of low poly game assets

    Low poly game assets using Blender 2.8 & Substance Painter