Procedural Content Generation for Games: Automate 3D Asset and Environment Creation with Blender Python and Geometry Nodes
English | 2025 | ISBN: 9798868817878 | 516 pages | EPUB | 27.92 MB
English | 2025 | ISBN: 9798868817878 | 516 pages | EPUB | 27.92 MB
Learn to procedurally generate 3D content for your next game or simulation using the Blender Python API and geometry nodes. Automate parts of your asset creation pipeline while producing a starter library of environments, weapons, and other objects ready to use in your next Unreal project.