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    Modern Reinforcement Learning: Deep Q Learning in PyTorch

    Posted By: Sigha
    Modern Reinforcement Learning: Deep Q Learning in PyTorch

    Modern Reinforcement Learning: Deep Q Learning in PyTorch
    Video: .mp4 (1280x720, 30 fps(r)) | Audio: aac, 48000 Hz, 2ch | Size: 2.36 GB
    Genre: eLearning Video | Duration: 40 lectures (5 hours, 34 mins) | Language: English

    How to Turn Deep Reinforcement Learning Research Papers Into Agents That Beat Classic Atari Games


    What you'll learn

    How to read and implement deep reinforcement learning papers
    How to code Deep Q learning agents
    How to Code Double Deep Q Learning Agents
    How to Code Dueling Deep Q and Dueling Double Deep Q Learning Agents
    How to write modular and extensible deep reinforcement learning software
    How to automate hyperparameter tuning with command line arguments


    Requirements

    Some College Calculus
    Exposure To Deep Learning
    Comfortable with Python

    Description

    In this complete deep reinforcement learning course you will learn a repeatable framework for reading and implementing deep reinforcement learning research papers. You will read the original papers that introduced the Deep Q learning, Double Deep Q learning, and Dueling Deep Q learning algorithms. You will then learn how to implement these in pythonic and concise PyTorch code, that can be extended to include any future deep Q learning algorithms. These algorithms will be used to solve a variety of environments from the Open AI gym's Atari library, including Pong, Breakout, and Bankheist.


    You will learn the key to making these Deep Q Learning algorithms work, which is how to modify the Open AI Gym's Atari library to meet the specifications of the original Deep Q Learning papers. You will learn how to:

    Repeat actions to reduce computational overhead

    Rescale the Atari screen images to increase efficiency

    Stack frames to give the Deep Q agent a sense of motion

    Evaluate the Deep Q agent's performance with random no-ops to deal with model over training

    Clip rewards to enable the Deep Q learning agent to generalize across Atari games with different score scales


    If you do not have prior experience in reinforcement or deep reinforcement learning, that's no problem. Included in the course is a complete and concise course on the fundamentals of reinforcement learning. The introductory course in reinforcement learning will be taught in the context of solving the Frozen Lake environment from the Open AI Gym.

    We will cover:

    Markov decision processes

    Temporal difference learning

    The original Q learning algorithm

    How to solve the Bellman equation

    Value functions and action value functions

    Model free vs. model based reinforcement learning

    Solutions to the explore-exploit dilemma, including optimistic initial values and epsilon-greedy action selection

    Also included is a mini course in deep learning using the PyTorch framework. This is geared for students who are familiar with the basic concepts of deep learning, but not the specifics, or those who are comfortable with deep learning in another framework, such as Tensorflow or Keras. You will learn how to code a deep neural network in Pytorch as well as how convolutional neural networks function. This will be put to use in implementing a naive Deep Q learning agent to solve the Cartpole problem from the Open AI gym.

    Who this course is for:

    Python developers eager to learn about cutting edge deep reinforcement learning

    Modern Reinforcement Learning: Deep Q Learning in PyTorch


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