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Learn to create a strategy game in Unity

Posted By: BlackDove
Learn to create a strategy game in Unity

Learn to create a strategy game in Unity
Updated 06/2022
Genre: eLearning | MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 12.4 GB | Duration: 71 lectures • 16h 25m


Deploy army, Create map, Learn Unity and C#, game architecture and Unity scripting API

What you'll learn
Learn Unity from scratch
Learn C# and Object Oriented Programming
Create a map for strategy games
Deploy armies on the Battle Field
Learn how to manage data in Unity3D
Learn how to design your code in Unity3D, solve complex problems
A large number of examples and case studies are used (Unity3D and C#)
Make 2D game in Unity
Design Patterns

Requirements
You can start from scratch
Description
Create army, deploy regiments, pick heroes and formation, destroy your enemies. You will be able to create a strategy game from scratch. Learn c# and Unity. During this course you are going to learn how to create a map where a player can choose levels moving a hero from one level to another. A hero will move along the curved road so you are gonna learn how to move gameobjects along the curved line. You will learn how to deploy your army, create unique behavior for each unit. Throw stones, deal splash damage launch tons of arrows, fire magic balls, etc.

Strategy genre is very popular. However the knowledge you will gain in this course can be used for other genres as well, for example, for the genre of tower defense where monsters must move according to certain rules. Each video will be either practical or theoretical. You can skip the theoretical videos if you already know the topic of the lecture well.

Each video has the Unity package attached to it, scripting is supported by comments.

The topics covered:

Ideas shared:

How to teach a hero to move along a curved line?

How to distinguish completed levels from uncompleted levels?

How to manage scripts?

How to structure the data correctly?

How to make an arrow fly in an arc?

How to fire the projectile with Physics (Catapult fires)

Unity and C# topics

Basics of OOP

Animations

Else-If Statements

Variables, Types

Classes and Objects

Canvas and Images, anchors and aspect ratio

Object Pooling

Splash Damage

Prefabs, prefab variants in action

Arrays multi-dimensional array, jagged array

Design Patterns

Scriptable Objects

Physics2D;

Collision matrices

C# Methods, ref, out, in

Coroutines

etc

The course is good for those who wants to save time . The course will be updated frequently for additional ideas.

Who this course is for:
For beginners and experienced game developers