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    SpicyMags.xyz

    Learn to create a strategy game in Unity

    Posted By: BlackDove
    Learn to create a strategy game in Unity

    Learn to create a strategy game in Unity
    Updated 06/2022
    Genre: eLearning | MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 12.4 GB | Duration: 71 lectures • 16h 25m


    Deploy army, Create map, Learn Unity and C#, game architecture and Unity scripting API

    What you'll learn
    Learn Unity from scratch
    Learn C# and Object Oriented Programming
    Create a map for strategy games
    Deploy armies on the Battle Field
    Learn how to manage data in Unity3D
    Learn how to design your code in Unity3D, solve complex problems
    A large number of examples and case studies are used (Unity3D and C#)
    Make 2D game in Unity
    Design Patterns

    Requirements
    You can start from scratch
    Description
    Create army, deploy regiments, pick heroes and formation, destroy your enemies. You will be able to create a strategy game from scratch. Learn c# and Unity. During this course you are going to learn how to create a map where a player can choose levels moving a hero from one level to another. A hero will move along the curved road so you are gonna learn how to move gameobjects along the curved line. You will learn how to deploy your army, create unique behavior for each unit. Throw stones, deal splash damage launch tons of arrows, fire magic balls, etc.

    Strategy genre is very popular. However the knowledge you will gain in this course can be used for other genres as well, for example, for the genre of tower defense where monsters must move according to certain rules. Each video will be either practical or theoretical. You can skip the theoretical videos if you already know the topic of the lecture well.

    Each video has the Unity package attached to it, scripting is supported by comments.

    The topics covered:

    Ideas shared:

    How to teach a hero to move along a curved line?

    How to distinguish completed levels from uncompleted levels?

    How to manage scripts?

    How to structure the data correctly?

    How to make an arrow fly in an arc?

    How to fire the projectile with Physics (Catapult fires)

    Unity and C# topics

    Basics of OOP

    Animations

    Else-If Statements

    Variables, Types

    Classes and Objects

    Canvas and Images, anchors and aspect ratio

    Object Pooling

    Splash Damage

    Prefabs, prefab variants in action

    Arrays multi-dimensional array, jagged array

    Design Patterns

    Scriptable Objects

    Physics2D;

    Collision matrices

    C# Methods, ref, out, in

    Coroutines

    etc

    The course is good for those who wants to save time . The course will be updated frequently for additional ideas.

    Who this course is for:
    For beginners and experienced game developers