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    Creating a Cartoon Monster in Maya 2020

    Posted By: lucky_aut
    Creating a Cartoon Monster in Maya 2020

    Creating a Cartoon Monster in Maya 2020
    Duration: 13h 8m | .MP4 1280x720, 30 fps(r) | AAC, 44100 Hz, 2ch | 12.9 GB
    Genre: eLearning | Language: English

    Learn 3D modeling, Texturing, Lighting and Rendering in Maya and how to composite the final image in Photoshop

    What you'll learn
    How to use Maya.
    How to learn Maya's modeling tools.
    How to master professional modeling techniques.
    How to use finishing techniques in Photoshop.

    Requirements
    Passion, excitement and the desire to become a professional digital artist.
    A copy of Autodesk Maya and Adobe Photoshop,
    Description
    In this tutorial, Creating a Cartoon Monster in Maya 2020, you will learn how to create a character from the beginning.

    First, you will learn how to use the modeling tools to model the character.

    Modeling tools you will learn include:

    Multi-Cut Tool

    Quad Draw Tool

    Bridge Tool

    Extrude Tool

    Mirror Tool

    Edit Edge Flow

    Project Curve on Surface

    And many, many more tools.

    You will also learn how to create the correct topology when modeling. It is important to have correct and clean topology in order to create a great model.

    You will also learn the difference between a low resolution model and a high resolution model and how that affects your workflow.

    You will learn how to create the character's body, then his eyes, then arms, and hands, and his horns. And finally, the slime.

    We will then move on to texturing the character. You will learn how to create a UV map in order to place the proper texture onto the model.

    You will learn how to use the HYPERSHADE, which is the place where Maya keeps all of its materials and shaders.

    You will learn how to use the Arnold Standard Surface Shader, an all-in-one-purpose shader that allows you to create many wonderful textures.

    You will learn how to create skin, how to create transparency for the slime, how to create a metallic gold shader for the ring, and how to create shiny reflections for the eyes and teeth.

    Then you will learn how to create a camera, and understand what the focal length is, and how that affects the proportion of the character.

    You will learn how to set the lighting. There is the Skydome lighting, which acts as a global illumination. Then we will use area lights, one for the back and one for the front. Then finally, in Maya, you will learn how to use the render settings to get a final, professional looking rendered image.

    Finally, we will bring the rendered image into Photoshop where we will do some color correcting and create a final look for the character.

    Who this course is for:
    Students who want to become industry professionals in the film, game, and entertainment business.

    More Info