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    Create a Vertical Shoot 'Em Up (SHMUP) with Unity

    Posted By: lucky_aut
    Create a Vertical Shoot 'Em Up (SHMUP) with Unity

    Create a Vertical Shoot 'Em Up (SHMUP) with Unity
    Duration: 12:33:25 | .MP4 1280x720, 30 fps(r) | AAC, 44100 Hz, 2ch | 7.34 GB
    Genre: eLearning | Language: English [Auto]

    Build a Vertically Shoot em up game for mobile (Android) with C# and Unity
    What you'll learn
    Create a complete SHMUP game like Skyforce
    Upgrade (include timed upgrades) and Save features.
    Mobile Optimization (Touch, Object Pooling)
    Requirements
    Unity Installed on your PC (version 2017 or newer)
    A strong will to learn game development
    Basic understanding of Unity C# API
    Description
    Course updated to be compatible with Unity 2019.4!
    In this course we will create a full Shoot Em Up game (Skyforce, Raiden) from scratch in Unity. You will learn about object oriented programming and have an overall better understanding of Unity C# API.
    We will provide you with all the assets needed to create the game (including 3d models, audio), feel free to use these assets in your own games. 
    In this course we will discuss the concepts and advantages using Component Based Design, and also features such as Movement, Shooting Pattern, Curved Movement with Nodes, Scene Transitions, Saving and Loading, Uniyt's Scriptable Objects, Coins & Human Rescue, also Medal Achievement, just like the one in Skyforce Games.
    Basic knowledge in Unity API C# is required.
    What they say about this course:
    Jamie Lowe - "Course is mainly for more intermediate/advanced developers but even if you attempt this as a beginner then you will still learn some valuable stuff, reason for my 5 star rating is for the fact Romi is always on hand to help with any problem and most other courses I have taken on Udemy I find it sometimes have to wait a long time for help and that's not good when needing to solve issues, Romi still updates this course to fix any bugs that arise and that is exactly what students need so you are not left with a broken project at the end of the course, I will still be hanging around making adjustments to my project, thank you"
    Lance Spence - "I learned a lot from this course and learned new things that I have not seen covered in other Unity courses such as implementing a pooling system, using platform directives and making use of the Gizmos to visualize objects moving along a path. the instructor is knowledgable and very responsive to students questions. This is one of the primary reasons he has earned a 5 star rating from me. I highly recommend this course if you've ever wanted to learn how to create an awesome SHMUP."
    Who is the target audience?
    Anyone who wants to learn how to make games
    Indie game developers
    Game Developers
    Game enthusiasts
    Unity developers

    Who this course is for:
    Intermediate Unity Developer.

    More Info