Tags
Language
Tags
October 2025
Su Mo Tu We Th Fr Sa
28 29 30 1 2 3 4
5 6 7 8 9 10 11
12 13 14 15 16 17 18
19 20 21 22 23 24 25
26 27 28 29 30 31 1
    Attention❗ To save your time, in order to download anything on this site, you must be registered 👉 HERE. If you do not have a registration yet, it is better to do it right away. ✌

    ( • )( • ) ( ͡⚆ ͜ʖ ͡⚆ ) (‿ˠ‿)
    SpicyMags.xyz

    cgcookie - Fundamentals of Dynamics

    Posted By: serpmolot
    cgcookie - Fundamentals of Dynamics

    cgcookie - Fundamentals of Dynamics
    English | mp4 | H264 1920x1080 | AAC 2 ch | 1 hr 55 min | 1.13 GB
    eLearning | Level: Beginner | Software: Blender 2.77

    Dynamic Simulation is one of the most “magical” things we can do with Blender. In short, it’s a way to create complex procedural animations that mimic physics.

    If you’ve taken a high school math class, you’ll understand that physics calculations require a lot of math. Fortunately, we don’t have to do any math in order to make our models bounce, shatter, splash, and squish – Blender does that math for us! We just give it input materials and Blender does the rest.

    In this course we will be taking an introductory look at the nine types of dynamic effects that are available in Blender:

    Particles: Dust floating in the air, snow falling from the sky, sparks from a welder, and so much more. This type of effect involves the simulation of large quantities of small bits; i.e. particles.
    Hair: Exactly what it sounds like.
    Force Fields: Blender objects that mimic real-world forces like gravity, magnetism, vortex, etc.
    Rigid Bodies: You know when a Jenga tower falls? It’s like that: The simulation of rigid, non-deforming objects.
    Cloth: Also, what it sounds like – The simulation of fabric.
    Soft Bodies: In contrast to rigid bodies, this kind of simulation accounts for deformation of objects.
    Smoke: The simulation of smoke and fire! Muahaha
    Fluid: Liquid simulation like a pipe gushing water for example.
    Dynamic Paint: Think of this like writing with your finger on a foggy mirror. This is an interesting simulation genre that interprets object-to-object interaction into surface information like vertex weights.


    Screenshots:

    cgcookie - Fundamentals of Dynamics

    cgcookie - Fundamentals of Dynamics

    cgcookie - Fundamentals of Dynamics


    NO MIRRORS PLEASE

    WANT MORE? VISIT MY BLOG!


    cgcookie - Fundamentals of Dynamics