Tags
Language
Tags
April 2024
Su Mo Tu We Th Fr Sa
31 1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30 1 2 3 4

Creating a Random Battle System for a Game Maker Studio RPG

Posted By: C2U
Creating a Random Battle System for a Game Maker Studio RPG

Creating a Random Battle System for a Game Maker Studio RPG
56 mins | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 2 ch | 317 MB
Genre: eLearning | Language: English

Game developers can use Game Maker Studio (GMS) to create a system for random turn-based battles like RPG games
* Lectures 10
In this course you will learn how to create turn-based random battles, similar to those in classic JRPGs such as Final Fantasy and Dragon Quest. The player will randomly encounter these battles while walking, then be returned to their pre-battle position when the battle is done.
*How to create turn-based random battle encounters in Game Maker Studio In the previous two courses, you learned about random numbers and how to generate random levels in Game Maker. Now, we're going to learn about how to create a turn-based battle system that you can use in your games. In future videos, we'll explore more kinds of combat, including a more action-oriented style.
*The latest version of Game Maker Studio, either the free or professional version Intermediate knowledge of Game Maker Studio's scripting language, GML

Creating a Random Battle System for a Game Maker Studio RPG