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    Creating High-Res Game Assets in ZBrush and 3DS Max

    Posted By: C2U
    Creating High-Res Game Assets in ZBrush and 3DS Max

     Uartsy - Creating High-Res Game Assets in ZBrush and 3DS Max
    11 Lectures | Video: h264, yuv420p, 1024x576 | Audio: aac, 44100 Hz, 2 ch | 1.63GB
    Genre: eLearning | Language: English

    David walks you through his pipeline for quickly creating environment assets for games using ZBrush and 3DS Max.
    The 5 most important lessons:
    • Develop a efficient and effective 3DsMax and Zbrush workflow.
    • How to create stunning high-res assets for a game production pipline.
    • Create custom alphas in Photoshop and Zbrush for detailing.
    • Understand additional detailing techniques using Plug-Ins.
    • Properly present your work in a professional manner.

    Creating High-Res Game Assets in ZBrush and 3DS Max