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    https://sophisticatedspectra.com/article/drosia-serenity-a-modern-oasis-in-the-heart-of-larnaca.2521391.html

    DROSIA SERENITY
    A Premium Residential Project in the Heart of Drosia, Larnaca

    ONLY TWO FLATS REMAIN!

    Modern and impressive architectural design with high-quality finishes Spacious 2-bedroom apartments with two verandas and smart layouts Penthouse units with private rooftop gardens of up to 63 m² Private covered parking for each apartment Exceptionally quiet location just 5–8 minutes from the marina, Finikoudes Beach, Metropolis Mall, and city center Quick access to all major routes and the highway Boutique-style building with only 8 apartments High-spec technical features including A/C provisions, solar water heater, and photovoltaic system setup.
    Drosia Serenity is not only an architectural gem but also a highly attractive investment opportunity. Located in the desirable residential area of Drosia, Larnaca, this modern development offers 5–7% annual rental yield, making it an ideal choice for investors seeking stable and lucrative returns in Cyprus' dynamic real estate market. Feel free to check the location on Google Maps.
    Whether for living or investment, this is a rare opportunity in a strategic and desirable location.

    Advanced Materials in Maya

    Posted By: C2U
    Advanced Materials in Maya

    Advanced Materials in Maya | 447 MB
    Video: AVC (.mp4) 1280x720 15&30fps | Audio: AAC 48KHz 2ch
    Genre: eLearning | Language: English | 2h 25m | Advanced | Jan 04, 2016

    Using simple Maya shaders in advanced ways can help you create more realistic and interesting materials for your 3D models. Watch this Maya training course to learn how to create and control advanced materials (including mental ray materials) in Maya.
    Andy Beane includes two methods for creating advanced Maya materials. He starts with smaller, easier materials that can be composited together. He then shows how to combine these same materials in an all-in-one-method for rendering, and evaluate the pros and cons of both techniques. Chapter 3 demonstrates the subsurface scattering (SSS) material in mental ray, which will strengthen your material toolbox, and shows how to composite the results in After Effects.
    Topics include:
    *Collecting and creating reference material
    *Using simple materials vs. a large complex shader network
    *Setting up the scene
    *Creating alpha materials
    *Compositing individual materials
    *Putting it all together in one material
    *Subsurface scattering with mental ray materials
    *Rendering
    Advanced Materials in Maya