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    Blender 3.3 LTS Principles of design Concept to Compositing

    Posted By: BlackDove
    Blender 3.3 LTS Principles of design Concept to Compositing

    Blender 3.3 LTS Principles of design Concept to Compositing
    Last Updated 11/2022
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
    Genre: eLearning | Language: English | Duration: 52 lectures • 8h 50m | Size: 8.53 GB


    Updated 11/9/22 - Learn the principles of design & create any large/small scale environments

    What you'll learn
    How to create large/small scale environments A to Z
    How to use a Story board
    Principles of design (Repetition, scale, overlap, value contrast
    Principles cont… Randomize scales, color contrast, detail contrast, focal points & more
    Learn Philogix PBR Painter layer system for pro texture results
    Learn LOD (Level of Detail) for gaming standards
    Sculpting with Blender-kit brushes
    Workspace and Outliner organization
    Make clouds with volumetrics both in texture and geometry nodes
    How to set a scene to the human scale/depth
    HDR and organic lighting explained
    Cycles optimization and full render settings
    How to use Blenders' video editor
    Video editing with Cap Cut free software
    Vertex model editing

    Description
    You will learn a few major things in this course with dozens of sub-topics.

    You need to be good at one thing in 3D and focus your efforts on being a pro in a singular area. If you are just good at everything you will have a hard time succeeding since you really need to be great to stand out.

    In this tutorial, I will take you through the initial concept to a final product ready for rendering inside of Blender 3.3 LTS or export to the Unity game engine and others.

    Blender is an ever-evolving and frequently updated software. So, let me take you through an easy-to-understand walk-through so you can take your skills to the next level.

    All updates are free after enrolling. Enroll today and let's grow together.

    #1. Principles of design. (Visual tools that help you structure your images)

    Lighting for multiple types of contrast to tell a story the viewers can understand

    Value contrast to draw the viewers' eyes

    Color contrast to show importance etc

    Detail contrast

    Overlap to show scale and depth

    Repetition of objects to create a scene that vibes with the human mind

    Rhythm and randomization

    Shape repetition to make the viewer comfortable

    Overall scene balance

    Create a final focal point to tell your story

    #2 How to implement those principles in a 3D environment when you follow all of the videos in this tutorial

    Philogix PBR Painter pro, Blenders answer to substance painter

    Full layer system for custom assets

    Full export of baked maps if you choose to export to other software

    Sculpting and modeling of environment assets with free brush assets (Blender kit)

    Scene composition and lighting exercises to practice what you have learned

    Plus so much more…

    Things you will learn in this course but are not limited to.

    Large scale environments

    Learn LOD (Level Of Detail) for gaming standards in Unity & other engines

    Learn Philogix PBR Painter layer system for pro texture results

    Overview of Substance Painter for layer systems

    Procedural scattering of objects

    How to use weight paint to achieve precise results

    Adding physics to your environment water/fire/smoke/cloth

    Pro render settings

    Concept art and storyboards

    How to use camera culling with animation

    How to add details to your scene and texture with geometry nodes

    Create high-resolution water simulations

    Using volumetrics in large scenes

    Learn collisions and why they are needed

    Inflow and outflow physics

    Procedural workflow habit forming that will help you succeed

    Scene lighting

    Creating animation and the process

    Cleaning up a final scene and lighting

    Render/animate/export your scene

    I will help you at any stage in your training, so please do not hesitate to join me in the Q&A. YOU WILL NOT BE IGNORED :)

    Also, I will offer advanced courses and teach more techniques so the difference if you choose to enroll in my course is I will take care of you and always update this course each month with more training. Let's face it. People don't seem to care anymore after you have bought something from them.

    Enroll today and get started on your 3D modeling journey!

    Who this course is for
    Beginner to Intermediate Blender users who want to level up
    Anyone who wants to learn powerful 3D software

    Requirements
    You will need a firm grasp on the Blender interface
    Blender-kit free addon
    Pureref free story board software
    IA Scatter paid addon