Tags
Language
Tags
October 2025
Su Mo Tu We Th Fr Sa
28 29 30 1 2 3 4
5 6 7 8 9 10 11
12 13 14 15 16 17 18
19 20 21 22 23 24 25
26 27 28 29 30 31 1
    Attention❗ To save your time, in order to download anything on this site, you must be registered 👉 HERE. If you do not have a registration yet, it is better to do it right away. ✌

    ( • )( • ) ( ͡⚆ ͜ʖ ͡⚆ ) (‿ˠ‿)
    SpicyMags.xyz

    Autodesk 3ds Max Advanced Materials

    Posted By: BlackDove
    Autodesk 3ds Max Advanced Materials

    Autodesk 3ds Max Advanced Materials
    Genre: eLearning | MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 1.72 GB | Duration: 2h 37m

    Learn how to use materials in 3ds max thoroughly! Bonus at the End!

    What you'll learn
    Streamlining material editor workflow
    Managing assets
    Referencing materials with XRefs
    Rendering the Physical Material
    Controlling highlights with Roughness
    Directing reflections and refractions
    Simulating translucency and scattering
    Building a shading network
    Combining and color correcting maps
    Baking maps with Render to Texture
    Procedural mapping
    Using relief maps: bump, normal, and displacement

    Description
    Course details

    Physically-based rendering (PBR) simulates the way light works in the real world. It achieves greater realism with less effort than traditional 3D rendering. This course is updated for 3ds Max 2019, and focuses on PBR shading techniques. The Physical Material simulates surfaces such as stone, glass, and metal. Instructor Aaron F. Ross also looks at building shading networks, and combining and adjusting maps in interesting ways. Procedural maps such as Substance deserve special attention, and you'll also see how to bake them out to bitmap files for cross-application and renderer compatibility. By the end of the course, you'll have a firm foundation in advanced shading workflows in 3ds Max.

    In this course we're going to learn about shading techniques for physically based rendering or PBR. Compared to previous generations of rendering algorithms, the PBR shading model gives us greater realism with less effort. In this course, we'll explore the 3ds Max physical material in depth and see how easy it is to get photo realistic results. Another area we'll focus on is building complex shading networks. Combining and processing texture maps allows us to achieve more interesting materials. We'll get the most out of procedural maps, such as substance, and render textures out to image files for compatibility with other programs. Those are some of the topics in this course that I've designed to give you a firm foundation in advanced materials in 3ds Max.

    Who this course is for:
    Intermediate Autodesk 3ds Max Users