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    A Beginner’s Guide to 3D Simulation in Cinema 4D

    Posted By: lucky_aut
    A Beginner’s Guide to 3D Simulation in Cinema 4D

    A Beginner’s Guide to 3D Simulation in Cinema 4D
    Duration: 41m | .MP4 1280x720, 30 fps(r) | AAC, 44100 Hz, 2ch | 276 MB
    Genre: eLearning | Language: English

    An introductory project-based course for the aspiring 3D motion graphic artist.

    What you'll learn:
    The fundamentals of 3D Simulation to help students gain an understanding of the tools and techniques used in the motion graphics industry.
    How 3D Simulation and Dynamics work in Cinema 4D.
    The use of the MoGraph Cloner, effectors, rigid body and collider body tags
    Controlling simulation with the tag settings friction and bounce
    3D Modeling, cloning along a spline, the use of emitters, simulation tags and render settings
    Using various geometry to create an interesting animated effect consisting of cloned spheres and a maze-like structure

    Requirements:
    This is a beginner course and a basic understanding of Cinema 4D’s user interface is recommended.

    Description:
    In this series of lessons we will cover the fundamentals of 3D Simulation to help you gain a basic understanding of the tools and techniques used in the industry.

    Part 01: Introduction to 3D Simulation Techniques

    Overview of the Mograph cloners, random effector, rigid body tag, collider body tag, friction and bounce settings
    Experimentation with parametric primitives and various geometry for different dynamic effects
    Splines, lathe nurbs, rigid body tag, collider body tag, friction and bounce settings
    Create a vase being filled with spheres
    Using an emitter with a rigid body sphere to start a simulation
    Work with the initial linear velocity
    Overview of the random, formula, push apart and step effectors
    Use of spherical, cylindrical, cone, linear, radial fields and falloff settings

    Part 02: Domino’s Project

    Model the domino’s with splines and extrude nurbs
    Use domino images from the asset browser to texture the model
    Use the selection field to apply materials to the front, back and side of dominos
    Use of the MoGraph Cloner in object mode in conjunction with a spline to duplicate the dominos along a path
    Adjust the cloner’s distribution settings for evenly spaced dominos
    Use rigid body and collider body tags to set-up the simulation
    Use and emitter to create the initial impact by setting the initial linear velocity for domino’s to fall
    Refine bounce, friction and rigid body settings
    Define final output render settings to complete the animation

    Part 03: Maze Project

    Model the 3D environment and add a collider body tag
    Create a sphere inside a cloner and assign a rigid body tag to start the simulation
    Model the maze geometry using parametric primitives
    Create shelves, front and add collider body tags
    Adjust the maze geometry to control the simulation
    Duplicate the sphere cloner to add additional animation to the scene
    Create sides to the maze to prevent spheres from falling outside of it’s borders
    Use the display tag to hide geometry in the perspective view
    Apply procedural Cinema 4D materials to the maze and spheres
    Use gradients on the spheres and refine their parameters for added visual interest
    Create a camera animation to follow the simulated sphere movement
    Define render settings for final output

    Who this course is for:
    Beginner aspiring 3D motion graphic artist

    More Info