Zharkov's Handbook on Visual Studio. Volume 4: Games with Visual C# (continuation 1, without programs) by Valerij Alekseyevich Zharkov
English | April 29, 2018 | ASIN: B07CRQQ5MB | 391 pages | AZW3 | 3.95 MB
English | April 29, 2018 | ASIN: B07CRQQ5MB | 391 pages | AZW3 | 3.95 MB
In this series "Zharkov's Handbook on Visual Studio" of full-color books, a programming the best 2D and 3D games and applications, saved up for many years in Internet, is given. The initial versions of these games and applications are updated and improved in latest version of Microsoft Visual Studio.
In this volume 4 “Games with Visual C# (continuation 1, without programs)” of series of books, the following 2D games and applications for desktop computers, laptops and tablets are described.
Introduction
Section I. Methodology of programming the games in cards
Chapter 1. Methods of development of games in cards on the example of game in 21
Section II. Methodology of programming the dicing
Chapter 2. Methods of development of dicing on example of game with five cubes and four suits
Section III. Methodology of programming the games with battles in Ancient and Middle Ages
Chapter 3. Methods of development of battle of archer with column of enemy
Section IV. Methodology of programming the battle games by rockets
Chapter 4. Methods of development of battle game by rockets between two players
Section V. Methodology of programming the games on search of explosive devices
Chapter 5. Methods of development of game on search of bombs
Chapter 6. Methods of development of game like mine-sweeper with connection of players through local area network or Internet
Section VI. Methodology of programming the games with space shooters
Chapter 7. Methods of development of shooter of spaceship with attacking alien ships of different types
Chapter 8. Methods of development of battle of the spaceship with the alien ships flying a column
Section VII. Methodology of programming the role-playing fantastic games
Chapter 9. Methods of development of fantastic games on example of battle of bogatyr with monsters
Section VIII. Deploying, publication and distribution of game or application
Chapter 10. Methods of publication of game or application
Conclusion
References
Section I. Methodology of programming the games in cards
Chapter 1. Methods of development of games in cards on the example of game in 21
Section II. Methodology of programming the dicing
Chapter 2. Methods of development of dicing on example of game with five cubes and four suits
Section III. Methodology of programming the games with battles in Ancient and Middle Ages
Chapter 3. Methods of development of battle of archer with column of enemy
Section IV. Methodology of programming the battle games by rockets
Chapter 4. Methods of development of battle game by rockets between two players
Section V. Methodology of programming the games on search of explosive devices
Chapter 5. Methods of development of game on search of bombs
Chapter 6. Methods of development of game like mine-sweeper with connection of players through local area network or Internet
Section VI. Methodology of programming the games with space shooters
Chapter 7. Methods of development of shooter of spaceship with attacking alien ships of different types
Chapter 8. Methods of development of battle of the spaceship with the alien ships flying a column
Section VII. Methodology of programming the role-playing fantastic games
Chapter 9. Methods of development of fantastic games on example of battle of bogatyr with monsters
Section VIII. Deploying, publication and distribution of game or application
Chapter 10. Methods of publication of game or application
Conclusion
References
Many applications and games in the book are based on the programs either developed by Microsoft corporation, or published on the website of Microsoft corporation. Therefore, these programs are very powerful and can be used not only when developing the most various games, but also in practice for development of the most different applications.
The structure of the book is thought over so, that the readers could create at the professional grade (on methodologies and programs from our books) the applications, games and open graphic and computing systems using graphics images and audio effects, could enter the various basic data and on an exit of the application or a game to receive those results, which are necessary for them and are characteristic of their professional interests.
The book is intended to study for all comers quickly the programming essentials of various computer games and applications on the basis of the most popular, perfect and perspective (in the world of programming) language of the high level Visual C# and the most modern and powerful Microsoft Visual Studio development environment of the latest versions for desktop computers, laptops and tablets, on these bases at once to program the difficult games and applications and to put them into practice. It is also addressed to the beginners and experienced users, the programmers of any qualification, and also the pupils and students, graduate students, teachers, teachers and scientists.
Dr. Zharkov will answer on questions on book to the email from "Publishing house “Zharkov Press”: www.ZharkovPress.com.