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    Zbrush Hard Surface Techniques And Workflows

    Posted By: ELK1nG
    Zbrush Hard Surface Techniques And Workflows

    Zbrush Hard Surface Techniques And Workflows
    Last updated 1/2020
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 10.38 GB | Duration: 12h 46m

    Understand Hard Surface Techniques by combining Sculpting and Zmodeler Editing through Zremsher 3 for New Workflows!

    What you'll learn
    Zbrush Hard Surface Sculpting Workflows
    Understanding the workflow between Digital Sculpting and Zmodeler Editing through Zremesher 3.0
    Comprehending the various uses and applications of Zremesher 3.0 as well as its strengths and weakness
    A strong emphasis throughout the course on quick keys with narration of walk through
    Beveling Techniques on Concave and Convex surfaces.
    Sculpting techniques through Live Booleans and how to make customized bevels through them
    Additionally we will walk you through the process in how to create customizable booleans,  along with being supplied samples free for you to use in any of your projects,
    Learning the Difference between Clip curve and Trim Curves as well as their importance in the main theme workflow
    Requirements
    A version Zbrush 2019 or Higher
    Wacom Tablet and Pen (recommended but not required)
    Description
    Hello and Welcome to ZBRUSH Hard Surface Techniques and Workflows All Levels- In this course we will take a focus in depth look into Hard Surface Sculpting in a variety of Techniques such as combing digital sculpting and Zmodeler Editing through one of ZBrushes biggest upgraded feature Zremesher 3.0 and building modular component pieces that can be reusable in other projects.- Here I will be doing demonstrations in Zremesher 3.0 to show its strengths and weakness as part of its primary bridge between sculpting and Zmodeler- Throughout this course we will examine ways to combine what we learn in our hard surface sculpting techniques to push our shapes further utilizing gizmos deformers to make one modular piece construction to be reusable to multiple shapes as we progress with our subject piece.- In addition to these new workflows I will also be illustrating how to create customized booleans and demonstrate their versatility across multiple surfaces.- We will be making HEAVY emphasis to in hotkey narration from the most commonly used hotkeys in this course to more advance hotkey techniques such panning curves and selection tools through space bar.By the end of this course you should have a solid foundation to zbrush hard surface sculpting and its features with carving out hard surfaces mesh through extraction function

    Overview

    Section 1: Introduction

    Lecture 1 What to Expect

    Section 2: Zbrush Basics Review

    Lecture 2 Intro and UI Overview

    Lecture 3 Common Quick Keys used

    Lecture 4 Trim Curves VS Clip Curves And Space Bar Trick

    Lecture 5 Importance of Polygrouping

    Lecture 6 Selection Tool

    Lecture 7 Zremesher 3.0

    Lecture 8 Zmodeler breakdown

    Lecture 9 Boolean Introduction

    Section 3: Sculpting and Cleaning up with Zremesher 3.0 Basics

    Lecture 10 Lesson 1 Scene Setup

    Lecture 11 Lesson 2 Eyebrowl Blockout

    Lecture 12 Lesson 3 Eyebrowl Clean Up and Zremsher Iterations

    Lecture 13 Lesson 4 Zmodeler Process Intro

    Lecture 14 Lesson 5 Assigning Polygroups through Zmodeler

    Lecture 15 Lesson 6 Booleans and Adjusting

    Section 4: Block out and Beveling Techniques with Jaw Section

    Lecture 16 Lesson 7 Jawline Blockout

    Lecture 17 Lesson 8 Beveling Technique 2

    Lecture 18 Lesson 9 Finalizing Jaw

    Section 5: Creating Eyelids with Zmodeler

    Lecture 19 Lesson 10 Eyelid Blockouts

    Lecture 20 Lesson 11 Deforming Eyelids

    Section 6: Modular Component Construction

    Lecture 21 Lesson 12 Modular Component Piece Construction

    Section 7: Cheek Bone Construction

    Lecture 22 Lesson 13 Cheek Component Contructions

    Lecture 23 Lesson 14 Cheek Component Placements

    Lecture 24 Lesson 15 Cheek Plate Construction

    Lecture 25 Lesson 16 Cleaning up and Finalizing Cheek Plate

    Section 8: Carving Eyebrows Ridges

    Lecture 26 Lesson 17 Carving EyeBrowls Ridge

    Lecture 27 Lesson 18 Secondary Ridge And Bend Curves Deformers

    Section 9: Customizable Boolean Construction

    Lecture 28 Lesson 19 Customizable Boolean Intro

    Lecture 29 Lesson 20 Blocking out through Masking and Space Bar Trick

    Lecture 30 Lesson 21 Wires and Curve Brushes

    Lecture 31 Lesson 22 Finalizing and Testing Customized Boolean

    Section 10: Secondary Face Construction

    Lecture 32 Lesson 23 Secondary Detailing Cheek

    Lecture 33 Lesson 24 Cleaning Secondary Cheek For Zremesher 3.0

    Lecture 34 Lesson 25 Applying First Customizable Boolean

    Section 11: Nose Section

    Lecture 35 Lesson 26 Nose Ridges with Zremesher 3.0

    Lecture 36 Lesson 27 Extender Deformer And zmodeler editing

    Lecture 37 Lesson 28 Nose Placement and Clip Curve editing with Symmetry Functions

    Lecture 38 Lesson 29 Upper Plate 1 Blockout

    Lecture 39 Lesson 30 Upper Ridge part 2

    Lecture 40 Lesson 31 Nose Tip and Modifying Alphas Intro

    Section 12: Mouth Region

    Lecture 41 Lesson 32 Lips Part 1

    Lecture 42 Lesson 33 Lip Masking and Geometry Clean Up

    Lecture 43 Lesson 34 Lips Part 3

    Lecture 44 Lesson 35 Lip Adustments

    Lecture 45 Lesson 36 Synthetic Mesh

    Lecture 46 Lesson 37 Chin Construction

    Lecture 47 Lesson 38 Finishing Lips with Wiring Detail

    Lecture 48 Decimation and and Mirroring

    Section 13: Upper Head

    Lecture 49 Lesson 39 Beginning upper head

    Lecture 50 Lesson 40 Carving Out Flat Sculptor for Boolean

    Lecture 51 Lesson 42 Customizing Bevel with Booleans through zmodeler

    Lecture 52 Lesson 43 Adjust and finalizing customized Beveling

    Lecture 53 Lesson 44 Finishing Upper Forhead Section with secondary texture

    Lecture 54 Lesson 45 Temple Strip Construction

    Lecture 55 Lesson 46 Secondary Frame Housing

    Lecture 56 Lesson 47 Deforming Temple before Applying Booleans

    Section 14: Ear Section

    Lecture 57 Lesson 48 Ear Sculpting with Concave and Convex Booleans

    Lecture 58 Lesson 49 Constructing Greeble In Cavity of Ear

    Lecture 59 Lesson 50 Connector Construction

    Lecture 60 Lesson 51 Panel Loops Break Down and Final Thoughts

    Anyone interested in learning or expanding their skill set in Zbrush