Visual FX for Games: Real-Time Effects using Unreal Engine 3 with Maxime Deleris
English | 74 mins | .MOV 631 kbps | 1024x768 | AAC - 64 kbps | 887 MB
Genre: Video Training
English | 74 mins | .MOV 631 kbps | 1024x768 | AAC - 64 kbps | 887 MB
Genre: Video Training
In this DVD, Maxime breaks down every visual effect, from texture to behavior and integration into an alpha stage game level, using the UDK Unreal Engine 3. He shows how to use Adobe Photoshop®, AfterEffects®, FumeFX and 3ds Max to create textures, and demonstrates essential methods for efficiency and optimization of visual effects to be used in a video game. Watch as Maxime deconstructs numerous realistic effects such as smoke, fire, explosions, muzzle flashes, bullet impacts, and more.
Topics covered
Creating smoke in Unreal
Adding fire
Explosions and debris
Constructing bullet impacts and muzzle flashes
Environment smoke
Haze, fog and candle flames
Practical effects
1. Presentation
2. Smoke Part 1
3. Smoke Part 2
4. Smoke Part 3
5. Fire and Smoke Part 1
6. Fire and Smoke Part 2
7. Explosions Part 1
8. Explosions Part 2
9. Explosions Part 3
10. Bullets Impacts
11. Muzzle Flashes
12. Environment Smoke
13. Environment Effects Part 1
14. Environment Effects Part 2
15. Environment Effects Part 3
16. Practical Effects
17. Conclusion
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http://ul.to/folder/qkrsyu
OR
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OR
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No mirrors Please
Links interchangeable