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"Virtual Learning" ed. by Dragan Cvetkovic

Posted By: exLib
"Virtual Learning" ed. by Dragan Cvetkovic

"Virtual Learning" ed. by Dragan Cvetkovic
ITexLi | 2016 | ISBN: 953512823X 9535128248 9789535128243 9789535128236 | 183 pages | PDF | 35 MB

This volume is dedicated to the popular systems for distance learning: major social and economic activities in order to improve the system of virtual learning; influence of technology in the management of educational institutions; widespread use of virtual reality in industrial environments.

The first chapter provides an overview of the popular systems for distance learning.
In the second chapter, a review of all major social and economic activities in order to improve the system of virtual learning is given.
The third chapter deals with the influence of technology in the management of educational institutions.
The fourth chapter provides an overview of the graphic communication.
The fifth chapter confirms that quality assurance remains an integral and indispensable part of the process of virtual learning.
The sixth and seventh chapters are dedicated to health and mutual communication about health problems and causes.
The eighth and ninth chapters are dedicated to massive open online courses (MOOC).
The tenth chapter refers to the widespread use of virtual reality in industrial environments.

Contents
Preface
1 A Review of Distance Learning and Learning Management Systems
2 Social Collaboration Style Preferences and Cognitive Receptivity to Technological Change and Innovation in Open and Distance e-Learning
3 Digital Transformation in School Management and Culture
4 Usage of 3D Computer Modelling in Learning Engineering Graphics
5 Quality Assurance in Virtual Learning Environments for Open Distance Learning
6 ‘Women on a Wiki’: Social Constructivist Analysis of the Effectiveness of Online Collaborative Spaces for Reflective Learning in Women‘s Health Studies
7 New Educational Challenges and Innovations: Students with Disability in Immersive Learning Environments
8 MOOCs in Higher Education
9 Massive Open Online Courses (MOOC) and Its Possibilities as Instrument of Formal, Nonformal, Informal and Lifelong Learning
10 Digital Factory and Virtual Reality: Teaching Virtual Reality Principles with Game Engines

1st true PDF with TOC BookMarkLinks