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    Video Games Animation Course - Animating A Idle Cycle

    Posted By: ELK1nG
    Video Games Animation Course - Animating A Idle Cycle

    Video Games Animation Course - Animating A Idle Cycle
    Last updated 5/2022
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 1.11 GB | Duration: 1h 14m

    Animating A Idle Cycle

    What you'll learn

    Creating An Appealing Idle Pose

    Animating the Idle

    Polishing Animation

    Animation Layers

    Requirements

    Maya or any other 3D package

    Description

    Get ready to do your own in game animations in Autodesk Maya!Learn and master everything you need to know to get started in animation - taught by a Bafta award winning animatorIn this course, you'll learn how to create an in game idle cycle from scratch.In this class we will cover how to animate an in game idle cycle. We will use the block rig of a Ryu look alike (from streetfighter) to create his classic idle pose. All these principle can be applied to any idle you will to create. Great detail will be spent of the posing and motion of the hips to get everything working right and have appeal.The course will cover the following areas:Introduction To The ClassIntroduction to the IdleFigure Eights, Circles, Up & Down CyclesCreating an appealing Idle poseAnimating the IdlePolishing Part 1Polishing Part 2ConclusionThis course will show how to create a in game idle cycle that can be edited to suit your character. The basic body mechanics will be taught to lay down a strong foundation. This is key to starting any animation project. This course in part one of a seven series course. Other courses will teach how to create idle, walks, jumps, combos, take hits and combat idle. All these courses are part of the Video Games Animation course. Opi will be teaching animation the way its done within the games industry as he is also a working professional animator.

    Overview

    Section 1: Introduction

    Lecture 1 Introduction To The Class

    Lecture 2 Figure Eights, Circles, Up & Down Cycles

    Lecture 3 Animating The Idle

    Lecture 4 Polishing Part 1

    Lecture 5 Polishing Part 2

    Lecture 6 Animation Layers Adding Extra

    Lecture 7 Conclusion

    Everyone