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    Video Game Weapon Course : Modeling / Substance Painter 2

    Posted By: ELK1nG
    Video Game Weapon Course : Modeling / Substance Painter 2

    Video Game Weapon Course : Modeling / Substance Painter 2
    Last updated 6/2017
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 1.39 GB | Duration: 4h 41m

    Learn how to model, unwrap, and texture weapons for games. Use Maya and Substance Painter 2 to create AAA quality models

    What you'll learn
    Set up reference images inside of Maya
    Create block out meshes and understand their purpose
    Build optimized and well thought out high poly models that are rich in details
    Create low poly models that have great topology and will look great in game
    Learn the fundamentals of good texture unwrapping and layout for different situations
    How to keep clean files that are organized when working with a game team
    Exporting your models so that you can work with them in game or other art software
    How to use Substance Painter 2 to bake our model's textures
    Creating realistic textures and materials inside of Substance Painter 2
    Rendering portfolio screenshots of our models out of Iray
    Exporting our final textures from Substance Painter 2 so that we can use them in a game engine.
    Requirements
    Fundamental knowledge of using Maya
    Description
    Learning how to create weapons for games can be hard. There are many places where things can go wrong. Trying to follow multiple tutorials about modeling and texturing can result in leaving out the most important details or, in the worst case, give you the wrong information. This can leave you feeling confused about how to model and texture game weapons and asking yourself how you could improve the quality of your art work.
    What you want is a game industry professional to walk you through the process of creating a game ready weapon. You would have no questions about how to create the highest quality results possible. Your art and knowledge would jump in quality, leaving you with beautiful art for your portfolio or game. 
    This course is designed to give you all the skills you need to create beautiful weapons for games. You will be walked through each step of the creation process of creating a first person knife. All the steps have been recorded and narrated to give you the skills to not only build this knife but to build any type of 3d weapon at the highest quality. By the end of this course you will have the skills to create beautiful weapons and models for games. Now is the time to increase your art ability and really let your true skills come through. So sign up for the course now and have yourself wondering why you ever let yourself struggle at creating beautiful weapons for your art portfolio or video game. 


    Overview

    Section 1: Introduction

    Lecture 1 Introduction

    Section 2: Reference : Setting up reference in Maya

    Lecture 2 Setting up reference images inside of Maya

    Section 3: Block out model : Create a block out model for our knife

    Lecture 3 Block out model : Knife blade

    Lecture 4 Block out model : Knife handle

    Lecture 5 Block out model: Hand guard

    Section 4: High poly modeling: Create the high poly model for our knife

    Lecture 6 High poly modeling : Hand guard

    Lecture 7 High poly modeling : Knife handle - Part 1

    Lecture 8 High poly modeling : Knife handle - Part 2

    Lecture 9 High poly modeling : Knife handle - Part 3

    Lecture 10 High poly modeling : Knife blade - Part 1

    Lecture 11 High poly modeling : Knife blade - Part 2

    Lecture 12 High poly modeling : Knife blade - Part 3

    Lecture 13 High poly modeling : Hand guard refinement / materials

    Lecture 14 Cleaning up our Maya outliner / closing out the high poly section

    Section 5: Low poly modeling : Create the low poly model of our knife

    Lecture 15 Low poly modeling : Setting up our scene

    Lecture 16 Low poly modeling : Knife handle

    Lecture 17 Low poly modeling : Hand guard

    Lecture 18 Low poly modeling : Knife blade

    Section 6: Unwrapping : Create the UV's for our knife

    Lecture 19 Unwrapping : Knife blade

    Lecture 20 Unwrapping : Hand guard

    Lecture 21 Unwrapping : Knife handle

    Lecture 22 Unwrapping : Packing the UV's

    Lecture 23 Unwrapping : 0 to 1 final adjustments

    Section 7: Exporting / Clean up : Prepare our knife for exporting

    Lecture 24 Maya file clean up / Adjusting smoothing groups for baking

    Lecture 25 Setting up and exporting our knife model

    Section 8: Material Creation : Use Substance Painter 2 to build up our knife's material

    Lecture 26 Importing knife model - Baking textures in substance

    Lecture 27 Setting up material groups

    Lecture 28 Material Pass : Knife blade

    Lecture 29 Material Pass : Hand guard

    Lecture 30 Material Pass : Knife handle / end cap

    Lecture 31 Material Refinement : Knife handle

    Lecture 32 Material Refinement : Knife blade

    Lecture 33 Material Refinement : Hand guard

    Lecture 34 Material Refinement : Knife handle / end cap adjustment

    Lecture 35 Material Refinement : Edge wear

    Lecture 36 Material Refinement : Final touches

    Section 9: Renders / Exporting : Use Iray to create renders / Export our textures

    Lecture 37 Iray : Setting up Iray for screenshot renders

    Lecture 38 Iray : Deeper feature dive and exporting renders

    Lecture 39 Exporting : Textures from Substance Painter 2

    Section 10: Conclusion

    Lecture 40 Conclusion

    If you are learning to create game art or want to increase the quality of the art you can create for your portfolio or video game.