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Video Game Weapon Course : Modeling / Substance Painter 2

Posted By: ELK1nG
Video Game Weapon Course : Modeling / Substance Painter 2

Video Game Weapon Course : Modeling / Substance Painter 2
Last updated 6/2017
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.39 GB | Duration: 4h 41m

Learn how to model, unwrap, and texture weapons for games. Use Maya and Substance Painter 2 to create AAA quality models

What you'll learn
Set up reference images inside of Maya
Create block out meshes and understand their purpose
Build optimized and well thought out high poly models that are rich in details
Create low poly models that have great topology and will look great in game
Learn the fundamentals of good texture unwrapping and layout for different situations
How to keep clean files that are organized when working with a game team
Exporting your models so that you can work with them in game or other art software
How to use Substance Painter 2 to bake our model's textures
Creating realistic textures and materials inside of Substance Painter 2
Rendering portfolio screenshots of our models out of Iray
Exporting our final textures from Substance Painter 2 so that we can use them in a game engine.
Requirements
Fundamental knowledge of using Maya
Description
Learning how to create weapons for games can be hard. There are many places where things can go wrong. Trying to follow multiple tutorials about modeling and texturing can result in leaving out the most important details or, in the worst case, give you the wrong information. This can leave you feeling confused about how to model and texture game weapons and asking yourself how you could improve the quality of your art work.
What you want is a game industry professional to walk you through the process of creating a game ready weapon. You would have no questions about how to create the highest quality results possible. Your art and knowledge would jump in quality, leaving you with beautiful art for your portfolio or game. 
This course is designed to give you all the skills you need to create beautiful weapons for games. You will be walked through each step of the creation process of creating a first person knife. All the steps have been recorded and narrated to give you the skills to not only build this knife but to build any type of 3d weapon at the highest quality. By the end of this course you will have the skills to create beautiful weapons and models for games. Now is the time to increase your art ability and really let your true skills come through. So sign up for the course now and have yourself wondering why you ever let yourself struggle at creating beautiful weapons for your art portfolio or video game. 


Overview

Section 1: Introduction

Lecture 1 Introduction

Section 2: Reference : Setting up reference in Maya

Lecture 2 Setting up reference images inside of Maya

Section 3: Block out model : Create a block out model for our knife

Lecture 3 Block out model : Knife blade

Lecture 4 Block out model : Knife handle

Lecture 5 Block out model: Hand guard

Section 4: High poly modeling: Create the high poly model for our knife

Lecture 6 High poly modeling : Hand guard

Lecture 7 High poly modeling : Knife handle - Part 1

Lecture 8 High poly modeling : Knife handle - Part 2

Lecture 9 High poly modeling : Knife handle - Part 3

Lecture 10 High poly modeling : Knife blade - Part 1

Lecture 11 High poly modeling : Knife blade - Part 2

Lecture 12 High poly modeling : Knife blade - Part 3

Lecture 13 High poly modeling : Hand guard refinement / materials

Lecture 14 Cleaning up our Maya outliner / closing out the high poly section

Section 5: Low poly modeling : Create the low poly model of our knife

Lecture 15 Low poly modeling : Setting up our scene

Lecture 16 Low poly modeling : Knife handle

Lecture 17 Low poly modeling : Hand guard

Lecture 18 Low poly modeling : Knife blade

Section 6: Unwrapping : Create the UV's for our knife

Lecture 19 Unwrapping : Knife blade

Lecture 20 Unwrapping : Hand guard

Lecture 21 Unwrapping : Knife handle

Lecture 22 Unwrapping : Packing the UV's

Lecture 23 Unwrapping : 0 to 1 final adjustments

Section 7: Exporting / Clean up : Prepare our knife for exporting

Lecture 24 Maya file clean up / Adjusting smoothing groups for baking

Lecture 25 Setting up and exporting our knife model

Section 8: Material Creation : Use Substance Painter 2 to build up our knife's material

Lecture 26 Importing knife model - Baking textures in substance

Lecture 27 Setting up material groups

Lecture 28 Material Pass : Knife blade

Lecture 29 Material Pass : Hand guard

Lecture 30 Material Pass : Knife handle / end cap

Lecture 31 Material Refinement : Knife handle

Lecture 32 Material Refinement : Knife blade

Lecture 33 Material Refinement : Hand guard

Lecture 34 Material Refinement : Knife handle / end cap adjustment

Lecture 35 Material Refinement : Edge wear

Lecture 36 Material Refinement : Final touches

Section 9: Renders / Exporting : Use Iray to create renders / Export our textures

Lecture 37 Iray : Setting up Iray for screenshot renders

Lecture 38 Iray : Deeper feature dive and exporting renders

Lecture 39 Exporting : Textures from Substance Painter 2

Section 10: Conclusion

Lecture 40 Conclusion

If you are learning to create game art or want to increase the quality of the art you can create for your portfolio or video game.