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    Unreal Engine C++ The Ultimate Shooter Course (Updated 06/2021)

    Posted By: ELK1nG
    Unreal Engine C++ The Ultimate Shooter Course (Updated 06/2021)

    Unreal Engine C++ The Ultimate Shooter Course (Updated 06/2021)
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
    Genre: eLearning | Language: English + srt | Duration: 125 lectures (23h 8m) | Size: 17.9 GB

    **345+ videos - upload in progress** Master Unreal Engine by creating a complete shooter game!

    What you'll learn:
    Learn all skills that translate to Unreal Engine 5!
    Learn Unreal Engine game development by creating a complete shooter game.
    Get in-depth experience with Unreal Engine Animation, Materials, Special Effects, and gameplay!
    Learn Unreal Engine's code base.

    Requirements
    Understanding of the basics of C++ (take my C++ course!)

    Description
    The course is compatible with any version of Unreal Engine, including Unreal Engine 5!

    NOTE: 345+ videos are still in the process of being mastered and uploaded.

    This is the most comprehensive Unreal Engine tutorial series on the internet. You will create a shooter game complete with AAA quality gameplay mechanics. Learn the theory behind the gameplay mechanics of shooter games, then implement them in this beautiful game project. Topics covered are:

    Character creation and movement

    Input for PC and console controllers

    Extensive use of Animation Blueprints (and Anim Instances, their C++ parents)

    1D and 2D Blendspaces

    Strafing

    Turn-in-place

    Aim Offsets

    Inverse Kinematics

    Animation Curves

    Character lean when running

    Crouching (with dynamic capsule resizing)

    Turn hips while running

    Weapon fire with recoil animations

    Reloading

    Weapon blast and impact particles

    Weapon beam particles (smoke trails)

    Bullet shell eject particles

    Sound effects

    Blending animations per bone, by bool, and by enum - play one animation with one part of the body (running or crouching) while simultaneously playing another animation with another part of the body (reload, aim, or weapon fire)

    Attach and equip different weapons (pistols, submachine guns, assault rifles)

    Automatic and semi-automatic gunfire

    Move different gun parts (the clip/magazine, and pistol slide) during animations

    Camera zoom while aiming

    Dynamic crosshairs that spread in reaction to:

    Character speed

    Weapon fire

    Aiming

    Jumping

    Different crosshairs per weapon

    Widget components, showing:

    Item names

    Item types

    Ammo counts

    Item rarity

    HUD animations

    Full item inventory system

    Data tables, in Blueprints and C++

    Curves to control:

    Item movement during pickup

    Color and brightness pulse for material effects

    Material creation, including:

    Post-process materials

    Dynamic material instances

    Setting material properties from C++

    Driving material properties with curves

    Material functions

    Blending materials together

    Outline effects

    Glow/pulse effects

    Retargeting animations

    Retargeting whole Animation Blueprints

    Numerous gameplay algorithms

    Use of data structures, including:

    structs

    enums

    arrays

    maps

    and more

    Animation montages

    Anim Notifies for sounds, weapon trails, and custom notifies

    Sync markers for footsteps and sync groups

    The course comes with a huge amount of assets, including:

    Sounds

    Textures

    Particle effects

    Meshes

    Delegates

    Interfaces

    Dynamic footsteps that spawn different sounds and particle systems depending on the surface type

    Physical materials and surface types

    Niagra particle systems

    Line traces

    Enemy AI

    Behavior Trees and Blackboard Components

    Multiple enemy types with varying levels of Health, Damage, Size and Movement Speed

    Headshot damage, with:

    Higher damage for headshots

    Number widgets that pop up and animate with bullet hits

    Different colored numbers for headshots

    Character and enemy health bars

    Enemy patrol, agro, chase and attack player

    Death mechanics

    Stun mechanics

    Melee attacks with melee weapon trails

    Explosives that cause damage and death

    Level prototyping

    Creating full levels based on our prototypes using professional assets

    Light baking

    Post-process effects

    Who this course is for
    Unreal Engine beginners who understand the basics of C++.
    Unreal Engine intermediate developers who wish to advance in skill level.
    Expert Unreal Engine developers to wish to expand their skillset.
    Those who wish to make shooter games.
    Anyone who wants to have fun and make games!