Tags
Language
Tags
June 2025
Su Mo Tu We Th Fr Sa
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
29 30 1 2 3 4 5
    Attention❗ To save your time, in order to download anything on this site, you must be registered 👉 HERE. If you do not have a registration yet, it is better to do it right away. ✌

    ( • )( • ) ( ͡⚆ ͜ʖ ͡⚆ ) (‿ˠ‿)
    SpicyMags.xyz

    Unreal Engine Cinematic Creator For Video Game Design

    Posted By: ELK1nG
    Unreal Engine Cinematic Creator For Video Game Design

    Unreal Engine Cinematic Creator For Video Game Design
    Last updated 8/2021
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 4.66 GB | Duration: 5h 18m

    Use Sequencer to Create Cinematic Cut Scenes & Gameplay Moments for Video Games in Unreal Engine 4.

    What you'll learn
    How to use Sequencer in Unreal Engine.
    How to create a fully functioning cut scene which is triggered from gameplay
    How to create interactive and non-interactive cut scenes
    How to animate cameras to create interesting emotions for the player
    How to use Sequencer for gameplay - for example opening doors or triggering elevators
    How to use Unreal's library of free assets to make a cool looking portfolio piece
    Requirements
    Some familiarity with Unreal Engine and Blueprint is useful but not required
    Description
    ** From the GameDev-tv team who has taught more than half a million awesome students on Udemy **Make your own cinematic moments using Unreal Engine 4's Sequencer Tool.Sequencer (which is included with the Unreal Editor - no additional download necessary) is a powerful editor which allows you to add tracks and animate everything from your cameras to your characters to your world.In this course you will be able to do the following:Create your own non-interactive cut scene which is triggered from gameplay.Compose interesting camera shots and animate your cameras as if you were Steven Spielberg's personal camera operator.Create movement and flavor in your levels by animating world events to take place as the player moves through your level (explosions and landslides anyone?).Create simple gameplay systems such as allowing the player to open doors when they run near them.Create animation sequences and render them to movie format so that you can make your own short films if you so desired.And along the way we'll talk about cinematography theory such as the different types of shots you can create or the various ways to move your camera, including creating camera rails and camera cranes.Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time).

    Overview

    Section 1: The Basics

    Lecture 1 Welcome To The Course

    Lecture 2 Install Unreal Engine

    Lecture 3 Community & Support

    Lecture 4 Change Our Player's Hero

    Lecture 5 Build A Simple Reveal

    Lecture 6 Highlight With Lights

    Lecture 7 Quick Look At Cameras

    Lecture 8 Blueprints & Trigger Volumes

    Section 2: Sequencer & Cameras

    Lecture 9 Section Intro - Sequencer & Cameras

    Lecture 10 Set Our Scene

    Lecture 11 Sequencer Introduction

    Lecture 12 Animating Cameras

    Lecture 13 Auto-Keying Animations

    Lecture 14 Animation Interpolation Options

    Lecture 15 Using The Fade Track

    Lecture 16 Cine Camera Settings

    Lecture 17 Using Camera Rig Cranes

    Lecture 18 Using Camera Rig Rails

    Lecture 19 Render Sequence As A Video

    Section 3: Triggering Sequences

    Lecture 20 Section Intro - Triggering Sequences

    Lecture 21 Trigger Sequence From Gameplay

    Lecture 22 Disable Player Control

    Lecture 23 Trigger Objects To Move

    Lecture 24 Automatic Doors With Sequencer

    Lecture 25 Looping Platform With Sequencer

    Lecture 26 Add SFX With Audio Track

    Lecture 27 Add Music To Your Level

    Section 4: Making Cutscenes

    Lecture 28 Section Intro - Making Cutscenes

    Lecture 29 Camera Movement Terminology

    Lecture 30 Understanding Shot Types

    Lecture 31 Add Character Animations

    Lecture 32 Translating Character Animations

    Lecture 33 Toggle Sequencer Actor Visibility

    Lecture 34 Storyboarding Your Scene

    Lecture 35 Block Out Our Sequence

    Lecture 36 Dialogue Subscenes Track

    Lecture 37 Add Our Camera Cuts

    Lecture 38 Triggering & Tidying

    Lecture 39 Course Wrap Up

    Section 5: Continuing Your GameDev Journey

    Lecture 40 Bonus Lecture

    Beginner Game Developers,Indie Game Developers wanting to make their game more interesting,Artists and Game Designers who want to implement Cinematic moments