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    Unreal Engine 5: Soulslike Melee Combat System (Update)

    Posted By: ELK1nG
    Unreal Engine 5: Soulslike Melee Combat System (Update)

    Unreal Engine 5: Soulslike Melee Combat System (Update)
    Last updated 9/2022
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 10.85 GB | Duration: 15h 18m

    Make a complete third person souls-like action RPG melee combat system in Unreal Engine 5!

    What you'll learn
    How to program in Unreal Engine with Blueprint
    Learn how to create a complete Action RPG Combat System from scratch
    Create enemy combat AI using Behavior Tree's
    Enemy Boss AI using Behavior Tree's
    Different Enemy types such as mobs, heavy mobs, & Bosses
    Different types of enemy attacks (Distance based attacks, rare attacks, etc)
    Create enemy combat behavior, patrol path behavior, etc.
    Hit Detection System using Raycasts
    How to use Gameplay tags system
    State management & how to manage multiple states in a combat system
    Balance the player and enemy stats (e.g. Health, damage, movement speed, etc)
    More advanced blueprint techniques such as Interfaces, dispatchers, & gameplay tags
    Learn how to use & manage different states within a combat system
    Directional dodging system
    Multiple Attack types
    Multiple Combat Styles (Light sword, Dual Swords, etc)
    Hit Reaction System
    Blocking & heal mechanic
    Targeting System
    Different hit reactions based on attack ( e.g. Knockdown)
    Equipment (E.g. weapons, armor, etc)
    How to setup Visual effects, sound effects, etc
    Requirements
    Good knowledge of Blueprint scripting
    Good understanding of Unreal Engine
    Description
    IMPORTANT NOTE: This course is aimed at intermediate users. So, to take this course you’ll need good knowledge of Blueprint scripting and a good understanding of Unreal Engine. If you would like to learn how to make your own Souls-like Combat system, then this is the course for you!Using Unreal Engine 5, you'll learn how to start from a blank project all the way to a complete Dark Souls inspired combat system. While designing the logic for this course, I have focused on making the logic extendable so that you can use what you learn as a foundation for your game!So what sort of mechanics will I be teaching in this course?You'll learn about attack combos, multiple attack types, directional dodging, target locking, equipment & multiple weapon styles, collision & hit detection, hit reaction system, combat AI which will include mob enemies, tough mobs, & boss enemies. your own targeting system, hit detection system, applying & receiving damage, multiple damage types, hit reactions, visual effects, & more.By the end of the course you will have created your very own Dark Souls inspired combat system with all of the features mentioned in the video & on this page.If you have any questions regarding the course or need help with anything related to the course or for anything game development in general, feel free to join our Discord server!Ready to create your own souls-like combat system? Come join the course now!

    Overview

    Section 1: Introduction

    Lecture 1 Welcome To The Course

    Lecture 2 Community & Support

    Lecture 3 Links & Resources

    Lecture 4 Initial Setup

    Section 2: Weapons and Equipment

    Lecture 5 Creating base equipment

    Lecture 6 Equip & Unequip Weapon

    Lecture 7 Creating the pickup Actor

    Lecture 8 Different Weapon Styles

    Lecture 9 Fixing Bugs

    Section 3: Basic Combat

    Lecture 10 Creating the Combat Component

    Lecture 11 Attack Combinations

    Lecture 12 Directional Dodge

    Lecture 13 Combat Reset

    Lecture 14 Hit Detection System

    Lecture 15 Character Death

    Lecture 16 Fixing Bugs & Improving Gameplay

    Section 4: Advanced Combat

    Lecture 17 State Manager System

    Lecture 18 Character Actions

    Lecture 19 Sprint Mechanic

    Lecture 20 Multiple Attack Types

    Lecture 21 Creating the Stats Component

    Lecture 22 Stats System Continued

    Lecture 23 Regeneratable Stats - Stamina System

    Lecture 24 Different Stat Costs for Different Weapons

    Lecture 25 Armor & Defense Stat

    Lecture 26 Gameplay Tags

    Lecture 27 Dual Wield Weapons

    Lecture 28 Targeting System

    Lecture 29 Targeting System Continued

    Lecture 30 Hit Reaction System

    Section 5: Enemy Combat AI

    Lecture 31 Introduction to Behavior Trees

    Lecture 32 Setting Up The Enemy AI

    Lecture 33 AI Patrol System

    Lecture 34 AI Perception

    Lecture 35 Enemy Combat

    Lecture 36 Enemy Combat Continued

    Lecture 37 Different Enemy Types

    Lecture 38 System & Gameplay Improvements

    Section 6: Creating an RPG Prototype

    Lecture 39 Initial Setup

    Lecture 40 Changing Character Mesh

    Lecture 41 Setting up Gruntling mob

    Lecture 42 Setting up Gruntling Mob Continued

    Lecture 43 Humanoid Mob Enemy

    Lecture 44 Setting Up Boss Enemies

    Lecture 45 Combat Effects

    Lecture 46 Blocking mechanic

    Lecture 47 Use Item (Heal)

    Lecture 48 Bug Fixes & Improvements

    Lecture 49 Bug fixes Continued

    Lecture 50 Block With Sword

    Lecture 51 Gruntling Patrol

    intermediate Unreal Engine programmers looking to learn how to create a third person action RPG combat system system