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    Unreal Engine 5 | Procedural Vfx Motion Graphics

    Posted By: ELK1nG
    Unreal Engine 5 | Procedural Vfx Motion Graphics

    Unreal Engine 5 | Procedural Vfx Motion Graphics
    Published 11/2022
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 796.52 MB | Duration: 1h 30m

    Harness the power of Unreal Engine 5 to create real-time procedural VFX Motion Graphics.

    What you'll learn
    Understand how to convert visual ideas into Blueprint code
    Learn key techniques to optimize your interactive art projects for performance
    Develop Blueprint programming techniques as an artist and/or designer
    Gain comfort in using Unreal Engine as an art and design tool
    Requirements
    No programming experience required, but be ready to transform how you think and develop ideas.
    Description
    In this course, you will learn how to harness the power of Unreal Engine 5 to create a real-time fully procedural or generative FX motion graphics. No more waiting around for hours to see your renders finish. You will be able to generate a new Houdini FX like VFX motion graphics just with a click of a button in real-time.As an artist or designer, it's not easy to dive into programming and Unreal Engine can be quite overwhelming, especially as it is still heavily catered towards game development, ArchViz, virtual production etc. That's why you need to develop comfort by practicing and training through a project based course like this. Then, eventually you will get the hang of how to turn your visual ideas into working Blueprint code.I have both formal training in design and computer science, so I will help you explain difficult concepts or techniques in a way artists and designers can understand. Along the way, you will pick up important tips and tricks that will help you in your future real-time motion design projects, interactive art installations etc. Configuring a project for motion graphics or interactive art Dynamic material and Blueprint interactionOptimizing physics and graphicsPresentation/demo ready user interfaceTurning Unreal Engine into a traditional offline renderer

    Overview

    Section 1: Introduction

    Lecture 1 Course Intro

    Lecture 2 Explanation

    Section 2: Configure Project File

    Lecture 3 Project Setup

    Lecture 4 Project Settings

    Lecture 5 Scene / Level Setup

    Lecture 6 Material Creation

    Section 3: Blueprint Logic

    Lecture 7 BP_Cube Setup

    Lecture 8 Spawn Locations Array

    Lecture 9 Plan Implementation

    Lecture 10 Event Begin Play

    Lecture 11 StartSplit Event

    Lecture 12 Disable Parent Cube

    Lecture 13 SpawnCubes Event

    Lecture 14 Fixing Mistakes

    Lecture 15 Randomize MaxGenerations

    Section 4: Dynamic Material

    Lecture 16 Advanced Material

    Lecture 17 Material Blueprint

    Section 5: Optimization Techniques

    Lecture 18 Physics Optimization

    Lecture 19 DLSS Plugin

    Section 6: Particle Effect

    Lecture 20 Niagara Particles

    Section 7: User Interface

    Lecture 21 Custom Splash

    Lecture 22 Widget Material

    Lecture 23 Widget Layout

    Lecture 24 Widget Blueprint

    Section 8: High Quality Rendering

    Lecture 25 Movie Render Queue

    Lecture 26 Setup For Rendering

    Lecture 27 Render Settings

    Section 9: Course Outro

    Lecture 28 Final Words

    Artists and designers who want to utilize the cutting edge real-time rendering technologies.