Unreal Engine 5 Gameplay Ability System (GAS) Crash Course
Published 10/2025
Duration: 16h 22m | .MP4 1920x1080 30 fps(r) | AAC, 44100 Hz, 2ch | 14.8 GB
Genre: eLearning | Language: English
Published 10/2025
Duration: 16h 22m | .MP4 1920x1080 30 fps(r) | AAC, 44100 Hz, 2ch | 14.8 GB
Genre: eLearning | Language: English
Make exciting multiplayer and single player games with the Gameplay Ability System in UE5
What you'll learn
- How to use the Gameplay Ability System to create exciting gameplay mechanics
- Setting up Attribute Sets with Attributes
- Creating Gameplay Abilities for combat, AI, and more
- Using Gameplay Cues for cosmetic effects like Montages, Camera Shakes, and Particles
- Creating and managing Gameplay Tags in GAS
- Applying Gameplay Effects to modify Attributes and apply Gameplay Tags and more
- Use of Ability Tasks to perform async actions in Abilities
- Respond to Attribute changes in UI with progress bars and number widgets
Requirements
- Experience with Unreal Engine C++ and Blueprints
Description
This is a comprehensive course onUnreal Engine's Gameplay Ability System!
In this course, we will cover all of the core components in GAS by creating an action-packed combat game with AI enemies.
This course uses both C++ and Blueprint. Experience in both are required.
We will create a blank project and import free Paragon assets from Epic Games. We will then create a fully-functional game project from scratch, including:
Enhanced Input setup on the Player Controller with separate Input Mapping Contexts for movement and Abilities
An Ability System Component with custom functionality
Abilities for different Attacks, Directional Hit Reacts, AI Searching and Chasing and Attacking, and more!
Creation of Gameplay Tags both in the editor and in C++ code
Gameplay Cues for effects such as playing Animation Montages, Spawning Particles, and Camera Shakes
Ability Tasks for performing actions in Abilities such as listening for Gameplay Events and playing Montages
Custom Latent Task nodes created in C++
Listening for changes to Gameplay Attributes and displaying stats in the UI with Progress Bars and Damage Number effects on the GPU with Niagara Systems
Pickups for Health and Mana
Gameplay Effects for modifying Attributes and Applying Gameplay Tags
Conversion of Gameplay Ability Blueprints to C++
Custom Anim Notifies and Notify States
Hit Detection, Overlap Tests, Collision Filtering for Optimization
Gameplay Ability Cost and Cooldown
Character Death and Respawning
Enemy AI
And much more!
This is a comprehensive deep dive into the Gameplay Ability System. All of our mechanics are implemented using GAS, and you will have an in-depth understanding of the Gameplay Ability System when you complete this course.
Concepts are solidified with Challenges and Quizzes to test your understanding. Solutions to all challenges are provided in the lecture videos.
You will have lifetime access to the course.
The course will continue to be updated as engine changes occur.
You will have access to the Druid Mechanics Discord Community, a community going on 40,000 members of all skill levels, from beginner to industry veteran, and we're all in there (myself included) helping each other out.
Dedicated Teaching Assistants to help with questions.
I hope you enjoy the course! It was a TON of fun to make!
Who this course is for:
- Those who want to learn how to use the Gameplay Ability System
- Those who want a well-structured way to manage their code base
- Those who want their gameplay mechanics to work in multiplayer
- Those who want to create stunning games with abilities, attributes, and combat
- Those who want to understand the Gameplay Ability System in depth
More Info