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    Unreal Engine 5 Essentials

    Posted By: ELK1nG
    Unreal Engine 5 Essentials

    Unreal Engine 5 Essentials
    Published 12/2022
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 8.50 GB | Duration: 11h 16m

    Structured Unreal Engine course by Unreal Authorized Training Center

    What you'll learn

    Interface and Navigating in Unreal Engine 5

    Importing assets from any Data Content Creation Tool using direct import, or direct link with datasmith plugin

    Static Meshes Assets and Actors, Materials, Textures, Lights, Landscape, Environment actors

    Physics, Collision, Sequencer for Linear Content, Particles and Effects using Niagara and Introduction to Blueprints

    Requirements

    Basic understanding of any 3D modelling software

    Description

    Unreal Engine 5 is a game changer. This one software is the most powerful gaming engine. It is used not only in game development but also in Films & TV for breath-taking visuals, dynamic backgrounds for broadcasting, interactive walk-throughs in Architectural visualization, interactivity using VR and AR for sales as well as training in heavy equipment, and a lot more.By following this course, you will strengthen the fundamentals of your Unreal Engine knowledge. I have curated this course using a step-by-step structured approach. You will learn the concepts of assets, import from any Data content Creation Tool of your choice, create materials, add lights, design landscape with water, create effects, understand physics and collision, create linear output as well as interactive output. I have introduced the Blueprints in Unreal Engine with very easy to understand examples. Designer or Developer, this course is a must to understand overall functions of Unreal Engine.Use this knowledge to then deep dive into your area of interest like Virtual Production, Broadcasting, Architecture, Game Development and more.Directly using you-tube tutorials or the likes is generally intimidating. But once your concepts and terminologies of Unreal Engine are clear, you can build up on it and take it to the next level.As an Authorized Unreal Instructor, I have taught more than 1000 students in the past year with hands-on approach.

    Overview

    Section 1: Introduction

    Lecture 1 Introduction to Launcher and installation of Unreal Engine

    Section 2: Interface, Navigation & Display

    Lecture 2 Interface

    Lecture 3 Navigation

    Lecture 4 Display

    Lecture 5 Transform

    Section 3: Project Anatomy

    Lecture 6 Project folders

    Lecture 7 Gameplay Framework

    Section 4: Adding and Organizing content

    Lecture 8 Import Assets

    Lecture 9 Direct Link

    Lecture 10 Datasmith

    Lecture 11 Quixel Import

    Lecture 12 Source Control

    Lecture 13 Migration

    Lecture 14 BSP and Modeling Tools

    Lecture 15 Organizing Outliner

    Section 5: Static Meshes

    Lecture 16 Assets and Actors

    Section 6: Materials & Textures

    Lecture 17 Materials and Material Instances with Colors

    Lecture 18 Materials and Material Instances with Textures

    Lecture 19 Understanding Texture Editor

    Section 7: Lights

    Lecture 20 Interior Lights

    Lecture 21 Environment Lighting

    Lecture 22 Reflection Capture Actors

    Lecture 23 Building Lights

    Lecture 24 Post Process Volume

    Section 8: Landscape & Foliage

    Lecture 25 Landscape & Landscape Material Creation

    Lecture 26 Using Landmass plugin

    Lecture 27 Adding Foliage

    Lecture 28 Understanding Foliage material

    Section 9: Particles

    Lecture 29 First Particle and Particle Material creation

    Lecture 30 Understanding modules in CPU Emitter

    Lecture 31 GPU Sprite

    Lecture 32 Sub UV

    Lecture 33 Niagara System & Emitter

    Section 10: Physics

    Lecture 34 Simulating Physics

    Lecture 35 Dampening

    Lecture 36 Bounce

    Lecture 37 Collision

    Section 11: Audio

    Lecture 38 Audio assets, Cues, Volumes and Reverb options

    Section 12: Linear Content Creation using Sequencer

    Lecture 39 Sequencer and Cinematic viewport

    Lecture 40 Cine Camera Actor

    Lecture 41 Keyframing Actor Properties

    Lecture 42 Physics in Sequencer

    Section 13: Introduction to Blueprints

    Lecture 43 Level Blueprint

    Lecture 44 Blueprint Class

    Lecture 45 AI Controlled Object game

    Section 14: Widget Blueprint

    Lecture 46 Creation of Variables

    Lecture 47 Blueprints creation for game

    Lecture 48 First HUD creation

    Lecture 49 Controller & Game Mode classes

    Lecture 50 Level with HUD

    Section 15: Packaging

    Lecture 51 Packaging for Windows

    Unreal Engine Enthusiasts from any background wanting to learn the best game engine concepts