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    Unreal Engine 5 - Blueprints Game Developer Masterclass

    Posted By: ELK1nG
    Unreal Engine 5 - Blueprints Game Developer Masterclass

    Unreal Engine 5 - Blueprints Game Developer Masterclass
    Published 12/2022
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 9.17 GB | Duration: 12h 48m

    Learn Blueprints and create your own games without any coding knowledge. Create your first AAA game via this course.

    What you'll learn

    Learn to program using Blueprints, without needing to write code.

    Create logics using Blueprints system.

    Learn Events, Function, Flow Control, Arrays, Variables, Blueprint Communication and a lot more.

    Setup an FPS human-controlled character.

    Start your Indie Game Development journey without knowing how to code.

    Make a complete game by the end of this course.

    Requirements

    No programming experience necessary.

    You'll need a PC or Mac capable of running Unreal Engine.

    About 15GB of free disc space.

    At least 8GB of RAM is recommended.

    Basic Unreal Engine Editor skills like move around your camera, rotate, scale and move objects.

    Description

    This is a complete Blueprints Masterclass in Unreal Engine 5.In this course we are entirely focused on how to make games without writing code in Unreal Engine 5. You will learn Unreal Engine powerful visual coding system known as Blueprints.This course will cover all beginners topics, so you will need no prior experience or knowledge of Unreal Engine 5 or game development in general. We will start with all the basic concepts around Blueprints system and gradually increase our Blueprints knowledge.What are Blueprints? Blueprints is the visual system of Unreal Engine 5 which a non-coding users can use in order to create full games.It is a representation of the C++ code visually via blocks. This way you will be able to create whole games without having to know any programming language.The aim of this course is not only to explain the blocks behind Blueprints system, it is rather to teach you the fundamentals behind game development. You will have a lot of examples, quizzes and tests across this course.What is included in this course?In this course I'll be covering all the fundamentals that you will need in order to start creating your own games. Unreal Engine 5 allows you everything you can imagine to be created, like interactive projects, games, films and much more. You will learn how to use very advanced tools that all the big gaming companies are using.So if you want to start creating games, but don't have that coding knowledge - Unreal Engine 5 is the way!This course will cover topics like Communication between Blueprints, variables, event, functions, how to manipulate materials, Timelines, Vectors, First Person and Third Person Characters, UI/UX and a lot more! Unreal Engine 5 - Blueprints Masterclass is not your typical tutorial course in which you will follow few steps and make a game. The purpose is to teach you the fundamentals and give you the knowledge that you need in order to start creating games from scratch.Do I have to know how to code?No coding experience is required!You just need to know how to navigate in Unreal Engine and the core basics of the editor - panels, move, scale and rotate objects.You will get full lifetime access for a single one-off fee. Not only that, but you will also receive all the updates and patches that are constantly made to this course.

    Overview

    Section 1: Introduction

    Lecture 1 Course Introduction

    Section 2: Unreal Engine Fundamentals

    Lecture 2 Blueprints Introduction

    Lecture 3 Event Graph Basics

    Lecture 4 Blueprints Execution Order

    Lecture 5 Always Use Comments

    Lecture 6 Organize Your Blocks Connections

    Lecture 7 Different Nodes Shapes and Colors

    Section 3: What are Variables

    Lecture 8 Type of Variables

    Lecture 9 Integer

    Lecture 10 Float

    Lecture 11 Boolean

    Lecture 12 Vector

    Lecture 13 Rotator

    Lecture 14 Text, String and Name

    Lecture 15 String Functions

    Lecture 16 Math With Variables

    Lecture 17 Conditionals Between Values

    Lecture 18 Get and Set Variables

    Lecture 19 Private and Public Variables

    Lecture 20 Expose Variables in The Scene

    Lecture 21 Spawn Actors in The Scene Via Blueprints

    Section 4: Learn Arrays

    Lecture 22 Introduction to Arrays

    Lecture 23 Create Your First Array

    Lecture 24 Get Element From Array

    Lecture 25 Find Item In Array

    Lecture 26 Find The Length of The Array

    Lecture 27 Array Last Index

    Lecture 28 Array Contains

    Lecture 29 Insert Item In Array

    Lecture 30 Remove Item From Array

    Lecture 31 Clear The Array

    Lecture 32 Append Array

    Section 5: Understanding of Unreal Engine Flow Control

    Lecture 33 Branches

    Lecture 34 Sequance

    Lecture 35 For Loop

    Lecture 36 While Loop

    Lecture 37 Do N

    Lecture 38 Do Once

    Lecture 39 Flip Flop

    Lecture 40 Gate

    Lecture 41 Multi Gate

    Section 6: Functions, Events and Macros

    Lecture 42 Functions, Events and Macros

    Lecture 43 Collapse Nodes

    Lecture 44 Events

    Lecture 45 Custom Events

    Lecture 46 Custom Events Inputs

    Lecture 47 Functions

    Lecture 48 Functions - Inputs and Outputs

    Lecture 49 Macros

    Lecture 50 Macros and Exec

    Lecture 51 Macros Library

    Section 7: What are Enumerators

    Lecture 52 Enumerator Explanation

    Lecture 53 Get and Set

    Lecture 54 Creating Custom Enumerators

    Lecture 55 Compare Enumerators Values

    Lecture 56 Switch Utility with Enumerators

    Section 8: Classes

    Lecture 57 Game Structure

    Lecture 58 Actors

    Lecture 59 Components

    Lecture 60 Game Mode

    Lecture 61 Pawn

    Lecture 62 Character

    Lecture 63 Controller

    Section 9: Actors

    Lecture 64 Static Mesh

    Lecture 65 Transformations

    Lecture 66 Spawn and Destroy Actors

    Lecture 67 IsValid Check

    Lecture 68 Get All Actors

    Lecture 69 Skeletal Mesh

    Lecture 70 Triggers

    Lecture 71 Mesh Tags

    Lecture 72 Actors Exercise

    Lecture 73 Actors Exercise Solution

    Section 10: Blueprints Communication

    Lecture 74 Blueprint Communication

    Lecture 75 Direct Communication

    Lecture 76 Cast

    Lecture 77 Blueprint Interfaces - Basics

    Lecture 78 Blueprint Interface - Inputs

    Lecture 79 Blueprint Interface - Outputs

    Lecture 80 Event Dispatcher

    Section 11: Create First Person Character

    Lecture 81 Basic First Person Character Setup

    Lecture 82 Camera Setup

    Lecture 83 Mouse - Camera Control

    Lecture 84 Mouse - Camera Controls Mapping

    Lecture 85 PS4 Joystick - Camera Controls

    Lecture 86 Keyboard - Movement

    Lecture 87 PS4 Joystick -Movement

    Lecture 88 Jump and Crouch With Keyboard and Joystick

    Lecture 89 Setup Custom Walk and Crouch Speed

    Lecture 90 Setup Character Run

    Lecture 91 Objects Interaction - Sphere Cast

    Lecture 92 Grab Objects

    Lecture 93 Throw Object

    Section 12: How to Control The Time in Unreal Engine

    Lecture 94 Timeline Introduction

    Lecture 95 Timeline - Float Track

    Lecture 96 Timeline - Vector Track

    Lecture 97 Timeline - Event Track

    Lecture 98 Timeline - Color Track

    Lecture 99 Timeline - Float Track Movement

    Lecture 100 Timeline - Vector Track Movement

    Lecture 101 Timeline - Event Track Movement

    Lecture 102 Timeline - Color Track Material

    Lecture 103 Timeline - Curves

    Lecture 104 Timeline - Custom Curves

    Lecture 105 Timeline - Loop

    Lecture 106 Timeline - Length

    Lecture 107 Timeline - Playback Position

    Lecture 108 Timeline - Auto Play

    Lecture 109 Timeline - Ignore Time Dilation

    Lecture 110 Timeline - Inputs

    Lecture 111 Timeline - Outputs

    Lecture 112 Timer - Set Timer By Event and Clear Timer

    Lecture 113 Timer - Set Timer By Function and Clear Timer

    Lecture 114 FPS and Debugging Tools Explained

    Lecture 115 Tick - Movement Wrong Way

    Lecture 116 Tick - Movement Velocity Right Way

    Section 13: How to Control Unreal Engine Space

    Lecture 117 Vector Theory

    Lecture 118 Origin Point

    Lecture 119 Vector Calculations via Blueprints

    Lecture 120 Vector Length Calculations

    Lecture 121 Distance between two Actors

    Lecture 122 Normalized Vector - Math Behind it

    Lecture 123 Normalize Vector

    Lecture 124 Forward Vector

    Lecture 125 Right Vector

    Lecture 126 Up Vector

    Lecture 127 Rotate Vector

    Lecture 128 Rotation from X Vector

    Lecture 129 Find Look at Rotation

    Lecture 130 Velocity

    Section 14: Color & Materials in Unreal Engine

    Lecture 131 PBR Workflow

    Lecture 132 Materials

    Lecture 133 Creating a Material

    Lecture 134 Base Color

    Lecture 135 Metallic

    Lecture 136 Roughness

    Lecture 137 Textures and Quixel Bridge

    Lecture 138 What are UVs

    Lecture 139 Texture Coordinate

    Lecture 140 Emissive Material

    Lecture 141 Normal Map and Ambient Occlusion

    Lecture 142 Lerp

    Lecture 143 Scalar Parameter

    Lecture 144 Vector Parameter

    Lecture 145 Texture Parameter

    Lecture 146 Change Parameters using Blueprints

    Lecture 147 Material Instance

    Lecture 148 Material Instance using Blueprints

    Section 15: UI/UX - Unreal Interface

    Lecture 149 Widget Blueprint

    Complete Blueprints and Unreal Engine beginners with no prior experience.,Individuals who want to develop games but not write code.,Developers who want to learn how to use the Unreal Engine.,Students who have tried coding before but couldn't make progress.,This course is ideal if you want to make your own video games in Unreal Engine.,If you have experience in other engines such as Unity.,Programmers who want to solidify their Blueprint scripting skills.,Anyone who wants to release games and earn a side income from game sales.,Experienced developers who want to brush up on their skills.,Artists that want to create their own Projects and Games.